Several changes to US units, Busan pocket, 2nd Korean war, and Climb Mt Narodnaia.
Changes to US Units:
Transformed lav into a highly mobile amphibous light tank, it only has a light tank cannon and an mg.
Added autocannons with limited ammo and stinger missiles to AAVs. Little Birds have stingers instead of grenade launchers.
Added Stingers to Bradley.
Added stinngers to SMAW and renamed them to: "Weapons Team", can kill any vehicle by itself, consumes lots of ammo though.
added m14 as dmr to US Marine Infantry, replacing the stinger missiles, less of a general unit, more of an excellent anti-infantry unit.
Added a sniper rifle to US paratroopers.
Changes To Busan Pocket:
Changed the vehicle type of the NK A-5 naval attack, from naval to plane because the ai never uses them when landing in Seoul in busan pocket, cause it doesnt have a naval sector. Added Little Bird choppers to the South Korean speacial aviation battlegroup.
Added Spetnaz GRU with truck transports to North Korean Mechanized battlegroups.
Changes to Climb Mt. Narodnaya Campaign:
Added Su-27 pu interceptors to the IL bombers battlegroup in Climb Mt. Naradnoya, to serve as escorts.
Added elite East German Mig-29s to the Mig-29s ground attack battlegroup, to serve as escorts.
Added Mig-29s and Su-27 ground attacks to the naval battlegroups to make them useful in land.
Replaced the useless and absolutely terrible ASU-85 tanks with the BMP-685, more mobile, more accurate, has a turret, and a better gas tank and more armor.
Replaced the mediocre BRDM Strela 1M with the Strela 10M in airborne battle groups
Replaced the useless airborne BRT-D transports with BMD-3 transports.
Increased all Japanese and Soviet Infantry numbers significantly and doubled Soviet armor numbers, Japanese armor was not modified.
Added Tunguskas to Heavy Anti Air Battlegroup.
Added the T-72Bu(Absolute Beast) to the 1st and 2nd Guard armor battlegroups.
Added Mi-28, Ka-50 and KA-52 choppers(All have ECM) to the Helicopter 319 Helicopter Regiment of Kustenov Naval Brig.
And added heli-borne recon Spetnaz GRU to the regiment.
Increased infantry numbers slightly in the helicopter DShV Regiment.
Replaced most of the US infantry with non modded light infantry so in case you cant beat the Japanese before the Americans arrive, its still very doable.
2nd Korean War changes:
Swedish, Danish, and Norwegian commandos have been added to 1. SOSF battlegroup(An American commando formation created in the mod that appears in both Korean war campaigns).
General changes:
Max destruction and starting points increased.
Infantry unit numbers increased significantly
Infantry speed increased so they can be better utilized by the ai. Due to the fact that the ai has the really bad habit of unloading them from the transports as soon as the unit is deployed and using said ,barely bulletproof, transports as if they were a heavily armored assault tank, its a pretty horrible thing to watch. By increasing their speed, infantry can catch up and perform a combined assault. This makes battles more epic, intense and realistic in my opinion, especially if you're defending.
Hey I've followed the instruction that you've given but nothing has changed, could you suggest any more help?
Sorry for the late reply, could you provide me with more information? Did you try out the campaign?
For the moment this appears to be the final version of the mod. I cant think of anything to add or modify at the moment. However I am always open to suggestions for improvements or feedback.
Is it possible to release a version of 1.3 without the massive changes to destruction points? The current numbers for destruction points make campaigns incredibly grindy when most battles take an hour to finish.
I enjoy the unit changes in this version though and have had a lot of fun with this mod. So regardless, thanks for all your time and hard work that you've poured into this! It's much appreciated!
Im working on a new version now, and Im also taking into account what you said, I did find in some cases battles did grind on for too long so battles will be shorter, im thinking setting the timer to 30 min max.
That's really great to hear! I'm glad my feedback has been considered and that you felt the same way. 30 minutes is honestly an ideal length.
Looking forward to seeing what other changes you bring in this new version!
New version is up!