Installation:

1)Very important to enable automatic firing on enemy supplies. Most IFV and APCS carry supplies if you do not enable this your troops will not engage the enemy transports

2) Before overwriting any of the original files back them up for the purpose of uninstalling the mod, or you could validate the game files in Steam to uninstall.
3) move the NDF_Win.dat to the following file address, and overwrite the existing file when prompted: Wargame Red Dragon\Data\WARGAME\PC\510064564
3)move the ZZ_Win.dat to the following address and overwrite the existing file when prompted: Wargame Red Dragon\Data\WARGAME\PC\510061340\510064564

This mod is singleplayer only, it provides much larger and intense campaign battles. Campaigns have been modified
in such a way that the attacking side in each campaign will have a strong advantage be it larger numbers or stronger technological advantage
over the defending side. One of the goals of this mod was to provide a stronger focus on combined arms operations in both defense and offense.
The other goal was to provide an overwhelmingly superior USA in bluefor campaigns, in terms of skill and technology. This mod introduces several
bluefor and redfor units that were only available in skirmish and not in campaign (such as the Apache helo), as well as several countries that werent included. Examples include:
East German specialist units in Climb Mt. Narodnaia, US airplanes in Bear Vs Dragon and Pearl of the Orient, as well as eastern block former warsaw countries and Scandinavian
countries in the Second Korean war.

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Comments  (0 - 10 of 66)
deathtropper
deathtropper

Just wanted to throw out an idea for consideration.
I think by now we've all seen the ai can break the limit on aircraft which is a massive pain. The best solution obviously would be to increase the limit on how many aircraft we can call in. My research has pointed to this being functionally impossible, but I often feel super limited by that 9 aircraft limit. Especially in the 2nd Korean war where I feel like one of the few advantages is the round the clock air support they would be promised.

Presuming that it is impossible to increase the number of aircraft we can field simultaneously, then I can see at least 2 possible options.

Let's start with the least viable- I was prowling mod forums and came across a discussion for an ace combat mod where they'd planned on changing other units to the aircraft as a substitute. I'm no modder, but as far as I understand getting another unit class- say helos to act like interceptors would never really work.

The 2nd option and the only real way I can see a balance to this would be to decrease the RRR speed (Rearm, repair, and Refuel) for aircraft groups (If we can't have more, then at least get our limited ones out faster like those reserves are being cycled). The biggest worry here that I can see is balance. My only potential answer is either everything would be buffed up or you go around each air wing and make a decision based on numbers, capabilities, and the like.

Either way has the potential to be exploited, option A gives the advantage to small but powerful air groups who were slow to use before, while option B is the opposite as it would allow large air wings to be decimated but still have a rapid re-engagement speed.

I personally think either would work and would be willing to make further cases- overall Something needs to be done about the ai Air spam and their ability to spam out massive bomber and fighter waves.
Thanks for the consideration, Love the mod and looking forward to the next update!

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stevemille1234 Creator
stevemille1234

A couple of months I tried to find a way to increase the airport size or limit the ai's airport size but I just couldnt find anything. Option B sounds like a good idea. I will implement it. My worry is the ai may take advantage of it. But once I test i'll figure it out.

Right now the mod is on hold because the game simply refuses to work when I load the mod and I havent figured out what the problem is, soon as I can I'll release the new version soon.

The games updates messed everything up! Worst case scenario the mod will have to be started again from scratch.

Reply Good karma+1 vote
stevemille1234 Creator
stevemille1234

Ran into some problems with the update and im working on them to fix them.

Reply Good karma+1 vote
stevemille1234 Creator
stevemille1234

The update is still coming

Reply Good karma+2 votes
deathtropper
deathtropper

Really Excited to see whats next!

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stevemille1234 Creator
stevemille1234

Have you had problems with the Eugen uodates and the mod not running?

Reply Good karma+1 vote
deathtropper
deathtropper

Other than the pink screen issue, I trial and errored it from the comments here and it seems to work fine, Im currently redoing all the campaigns, and nothing seems out of place. Im up to the Climb mt. Nordnaya. Really my only wish (which doesnt seem possible), is to have more campaigns or at least different maps to fight the battles on.

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stevemille1234 Creator
stevemille1234

What did you do?

Reply Good karma+1 vote
deathtropper
deathtropper

I originally put the new files into the old spots, but then looked around and put the NDF win into 510064564 and 5100117427 and the ZZ win to the folder 510117426 subfolder 510117427

Reply Good karma Bad karma+1 vote
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