Improved Campaign Mod 4.0
Full Version 22 commentsFull Version of 4.0 released. Auto firing artillery units and eliminating command units mechanic were scrapped due to unfixable bugs. Lots of other stuff...
Installation:
1)Very important to enable automatic firing on enemy supplies. Most IFV and APCS carry supplies if you do not enable this your troops will not engage the enemy transports
2) Before overwriting any of the original files back them up for the purpose of uninstalling the mod, or you could validate the game files in Steam to uninstall.
3) move the NDF_Win.dat to the following file address, and overwrite the existing file when prompted: Wargame Red Dragon\Data\WARGAME\PC\510064564
3)move the ZZ_Win.dat to the following address and overwrite the existing file when prompted: Wargame Red Dragon\Data\WARGAME\PC\510061340\510064564
This mod is singleplayer only, it provides much larger and intense campaign battles. Campaigns have been modified
in such a way that the attacking side in each campaign will have a strong advantage be it larger numbers or stronger technological advantage
over the defending side. One of the goals of this mod was to provide a stronger focus on combined arms operations in both defense and offense.
The other goal was to provide an overwhelmingly superior USA in bluefor campaigns, in terms of skill and technology. This mod introduces several
bluefor and redfor units that were only available in skirmish and not in campaign (such as the Apache helo), as well as several countries that werent included. Examples include:
East German specialist units in Climb Mt. Narodnaia, US airplanes in Bear Vs Dragon and Pearl of the Orient, as well as eastern block former warsaw countries and Scandinavian
countries in the Second Korean war.
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Full Version of 4.0 released. Auto firing artillery units and eliminating command units mechanic were scrapped due to unfixable bugs. Lots of other stuff...
This is a preview for 4.0. Its a beta its not final, just what I had until this point decided to release now.
Small changes to british and canadian infantry ranges, and SH-60B Seahawk' armament.
A couple of features, mostly fixing a few things that got left behind, rounding off the edges so to speak. I am releasing this version earlier than planned...
Bug Fix, Aerial Gunship added, upgraded US Stealth Bomber
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mod still works if you go to the game property's on steam. go to the beta tab and select the crossplatform support version.
when thats done you put NDF_Win.dat in \Wargame Red Dragon\Data\WARGAME\PC\510064564
and ZZ_Win.dat in Wargame Red Dragon\Data\WARGAME\PC\510061340\510064564
i am making a version that removes the 82de airborne units form the ai's roster in narodnaya so that you can actually play it without the game auto crashing.
Looks like the new update broke mods again, seems like there's a way forward by rolling the game back a bit. Hopefully, you'll be able to get a new version out soon. Also as a suggestion for new units or battlegroup additions, why not add some of the Sweedish or Norse units from the Free DLC that everyone can get. I think it would be pretty interesting to see the Sweedish STRV-103's in 2KW as an additional company with the German Unit
waiting for an update
1.uninstall game & Delete all game files;
2.in steam properties , click on the betas tab;
3.download compat_replay_pre_epic version;
4.drop NDF_Win to Wargame Red Dragon\Data\WARGAME\PC\510064564;
5.ZZ_Win goes to Wargame Red Dragon\Data\WARGAME\PC\510061340\510064564;
6.copy Data\PC\510064564\All three files to WRD home directory , Replace them.
enjoy.
*remember save a backup.
*This should apply to all mods.
*Communists are way too strong , not op.
But there are still many bugs waiting fixed , stevemille senpai update pls.
it crashes at start. can someone help plz
for steam users : select 'combat replay pre epic' from betas section on properties.
Defaults to vanilla when launched in new version
has there been a fix yet for the mod as after the games latest update it doesn't work any more at all and the game just loads into vanilla
Hey I was wondering, if it's posible to add more turns to prolong the campaing. It's pretty easy and I kinda want to play till one of the two sides runs out of units. Like the total destruction mode in custom games.
Edit: Forgot to mention how satisfied I am with the mod.
Maybe there is a way