This mod is singleplayer only, it provides much larger and intense campaign battles. Campaigns have been modified in such a way that the attacking side in each campaign will have a strong advantage be it larger numbers or stronger technological advantage over the defending side. One of the goals of this mod was to provide a stronger focus on combined arms operations in both defense and offense. The other goal was to provide an overwhelmingly superior USA in bluefor campaigns, in terms of skill and technology. This mod introduces several bluefor and redfor units that were only available in skirmish and not in campaign (such as the Apache helo), as well as several countries that werent included. Examples include: East German specialist units in Climb Mt. Narodnaia, US airplanes in Bear Vs Dragon and Pearl of the Orient, as well as eastern block former warsaw countries and Scandinavian countries in the Second Korean war.

Description

New changes to unit weapons, as well as unit numbers and general gameplay changes.

Preview
Improved Campaign Mod 3.2
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deathtrooper900
deathtrooper900 - - 780 comments

So I've had a bit of time to play around with the mod now, some things I like, others not so much. I totally get removing fast move for the ai, but to be honest it hasn't changed my experience at all. the ai still uses roads and still doesn't shoot back 90% of the time.
Also removing the repair function has somehow crippled resupply systems. 50% of the time I am trying to rearm units and the game gets stuck trying to fix them and thus nobody gets their ammo. Honestly, I don't think the repair function was that big of an issue because it takes so long to repair anyway and with how aggressive the ai is you have to pull them back to an FOB anyway or they just die in combat regardless.

anyway, a small logistical bug I'm fairly certain the SH-60B Seahawk is not supposed to carry 48 hellfire missiles- in groups of 4 they have almost 200.

also curious if you take requests, can we get some kind of aerial recon planes, at the tactical level, like blackbirds or u-2's, at might be a little early for drones but UAV's were around well into the 1970s.
Also possibly some AC-130 gunships for some overflight help, I feel like they would have been deployed into Korea during Busan and 2nd Korean war.

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stevemille1234 Author
stevemille1234 - - 80 comments

I appreciate your feedback. Regarding the fast move, I disabled so the AI would spread out rather than just proceed in a single file down the road towards your defenses. They do this very well in maps with no bridges. This is not the ideal way to do it, but I cant modify AI tactics it out of my reach and impossible, so Im forced to modify gameplay elements.
Regarding the supply changes, I noticed the same issue too, best way to address is to disable the health supply of the supply trucks, just leave the fuel and ammo option. Its just 2 numbers to change so I'll probably change them in next version. Reason I added is cause I felt it was too easy to hold your position indefinitely if you just keep bringing supply trucks to the front to heal you units. I just felt it was more realistic, to have field repairs and squad replacements happen at the FOB rather than at the supply truck. Regarding the Seahawk, thats not a bug, that was intentional, guess I might have exceeded myself there...

There is already a air recon unit, the American Prowler SEAD, what do you think about it.I might be able to make a version of it with no weapons. Now the thing about the planes, is thats its impossible to mod the models.

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deathtrooper900
deathtrooper900 - - 780 comments

Yeah, I can see what you're going for with the AI, honestly, you've gone above and beyond what I've seen other modders do, it's very impressive. At the end of the day you work with what you've got, and I have gotten some pretty impressive tank battles on more flat maps.

Honestly, I did completely forget about disabling the repair option, but what about squad vehicles, theres not much to be done about those huh? Also, I actually do appreciate the seahawk having so many missiles, It just struck me as being a little unrealistic. I just wanted to point it out if it was unintentional, now I know it wasn't.

I did learn that the prowler was an air recon unit, but honestly, I didn't understand how it was doing it so I just took it as a glitch in my favor. Yeah, I noticed that it is pretty much impossible to mod models, honestly, I wouldn't care much as long as we had something that functioned as a recon aircraft or gunship analog. If you were looking for existing aircraft that fit the bill I'd suggest looking at the North Korean B5 bomber for an AC-130 base (or a recon plane it's not visibly armed), or perhaps the American f-117 nighthawk for a blackbird stand-in?

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stevemille1234 Author
stevemille1234 - - 80 comments

I've been trying to get the supply vehicles to enable to supply option mini menu, the one where you can enable/disable fuel, ammo and health, but I cant get it to work yet, I'll keep trying, see if I get lucky. Anyway the supply amount is always a small amount it will be expended early on in the fight. The AC-130 is a neat idea I'll give it a go.I'll probably use the B-5 as you said. Im uploading an update soon probably today, to address a crash that happens due to a bug present in the ZTZ-IIA chinese tank. Added some stuff to it as well.

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