This mod is singleplayer only, it provides much larger and intense campaign battles. Campaigns have been modified in such a way that the attacking side in each campaign will have a strong advantage be it larger numbers or stronger technological advantage over the defending side. One of the goals of this mod was to provide a stronger focus on combined arms operations in both defense and offense. The other goal was to provide an overwhelmingly superior USA in bluefor campaigns, in terms of skill and technology. This mod introduces several bluefor and redfor units that were only available in skirmish and not in campaign (such as the Apache helo), as well as several countries that werent included. Examples include: East German specialist units in Climb Mt. Narodnaia, US airplanes in Bear Vs Dragon and Pearl of the Orient, as well as eastern block former warsaw countries and Scandinavian countries in the Second Korean war.
Lots of gameplay changes and improvements, as well crash fixes, and a new unit.
SU27Pu speed increased to 1400 km per hour.
M2 Carl Gustav Launcher added to Fusiliers.
M2 Carl Gustav Launcher added to ROK 85 Infantry.
M4 Carl Gustav Launcher added to US Army Infantry.
SMAW added to US Marines Infantry. The Oliver Hazard Perry frigate is no longer OP as before but still superior to most ships in the game.
Blown Up vehicles will no longer be impassible wrecks, vehicles can go right through them without causing traffic jams.
Infantry bodies dissapear quicker now in 1 sec instead of 10 secs to avoid traffic jams.
Body Armor Changes:
Commando and 90s era infantry units for the most part have +5 health points to simulate body armor.
US units no longer have superior body armor compared to other nations.
Squad sizes have been reduced from the previous version.
All British, ANZAC and French infantry with the exception of commando squads have 5 men per squad, this includes atgm infantry.
Chinese regular infantry has 15 men per squad.
North Korean regular infantry has 15 per squad.
Soviet infantry has 15 men per infantry squads(Regulars, airborne, marines), and 5 per atgm squad.
US infantry commando and infantry squads capped at 10 men.
This changes are due to the fact that the game engine cannot handle squads larger than 15, it will become unstable, and randomly crash.
Battlegroup Initiative Changes:
All battlegroups have +2 Initiative.
Standard infantry has 5 now.
Standard Armor has 4 now.
Standard Helicopters have 7 now etc...
This allows for quicker redeployment of reinforcements and allows armor to attack neighboring enemy provinces in the same turn.
Changes the dynamic of the campaign in an intense way, especially since the ai takes full advantage of it, deploying troops farther and quicker than before.
No longer will a battlegroup just be used for just one battle at the rear and never be able join another fight before the campaign ends.
Changes to Busan Pocket Campaign & Second Korean War:
Replaced F17 Stealth Eagle in Carrier plane decks with the FA/18(No stealth, but more maneuverable and cheaper, and CV capable).
Removed Green Berets from Marine decks.
Changes to Climb Mt. Narodnaia:
VDV 90 unit numbers increased from 12 to 48
Added the Arleigh-Burke Destroyer to the game. An entirely new unit, identical to the Kongo but with better armament and ecm. Makes an appearance in the Second Korean War