Bolero is our haven at sea. She's our floating fortress among the ice, and I will see her interests defended.
An image to show the current state of the tug-boat scene in the mod. This will be one of the first parts of the game that will be spent in an open-ish and overgrown area.
Still work in progress of course.
Looks good.
your work with the boulders and rocks is excellent, might i suggest adding a mesh under it to fill in any gaps you may have, and where the tug touches the rocks maybe another mesh to simulate moss creeping up the sides, maybe use the hanging vines model on the edges of it and the building, and any other unnatural straight edges
Thanks! I still need to work on making the Tug not look like it's hovering slightly from certain angles. In the above screenshot for instance, it looks like it should just slide of the rocks, but when viewed from ahead it looks stable.
More vegetation is definitely to come, bring on the detail props!
Tugz in da hood..!
You need to add dense fog that isn't white (generally the fog should be the same color as the skybox).
Also you need to color your environment light (blue).
This will make your scene look a lot better.
Thanks for the tip, I'll have a look into this at some point today and post the results. Outdoor environment lighting has never been a strong point of mine. Actually lighting could be a good focus for an article.
I once worked on a map based in Paris for the zombie mod Aftermath (Now unfortunately defunct). I accidentally had the perfect combination of environmental & local lighting, fog, particles and ambient elements to create a sense that there was a large fire somewhere in the city, it lent this fantastic haziness to the map and really gave the street parts of the map some depth, but I’ll be damned if I ever managed to replicate it…