This mod adjusts every aspect of Renaissance. It is designed to give the game much more variety and even play, while removing many game exploits. Changes are too many to list. A partial change overview follows: - Adjustment to in game lighting. This includes removing the haziness that was present in the world map view. - Across the board balance adjustments to unit strength and skills. - Magic nodes and range nodes are not as powerful as in stock games. - 2 new types of melee nodes were added. - Many tweaks that remove or reduce game exploits. - Over 100 new textures that include spells, runes, ground terrain, buildings and units. - Over a dozen neutral units added. - More variety in arena types. Added Empire Pegasus units and an Elven Druid leader. - Summoned units now dispel after using their main skill. - Summoned units are now physically immune so they no longer act as AI magnets.

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