I'll start this update with a promise I have in fact kept. Here you are. One boarding up demo for your viewing pleasure! I'm not too impressed with the quality so I hope to get you all a much higher quality version shortly.
Well today I'd like to welcome Snyper18 to the team for the position of Mapper. He's already begun work with a new alleyway map. Unfortunately, R2D2 had to take a leave of the team after a spectacular run. He was instrumental in getting our zombies where they are at this point. We wish him luck and whatever he does in the future.
Internal Alpha 1.0 RELEASED
Anyone paying close attention to the mod's progress may have noticed such additions as "Alpha 1.0 Shots" to our ModDB profile and the title of "Internal Alpha Released" to the same page. These are not just cosmetic considerations.
Now I know many mods list their projects as "Internal Alpha Released". Many just consider this to just be an early build. We, however did not, and had specific guidelines for reaching this level. Our current Alpha has the following features.
-Use a Nail Gun to secure windows and doorways
-Boards become solid once placed and restrict travel
+New Zombie AI
-NPC Zombies Spawn in a multiplayer setting
-Zombies hunt by sound
-Zombies attack placed boards
-Zombies hold the player still whilst attacking
-Zombies now have fresh animations
We have since uploaded a whole slew of picts from several of our test sessions. These are featured in the new gallery.
NOTE: THIS IS AN INTERNAL ALPHA AND IS NOT RELEASED TO THE PUBLIC AT THIS TIME SO DON'T ASK IN THE FORUMS OR ELSEWHERE. IT IS AVAILABLE TO TEAM MEMBERS ONLY.
Please keep us in mind while voting for the Golden Spanner on ModDB and remember we're always looking for more help. Stay tuned!