Rendroc's Mods for Brothers in Arms: Road to Hill 30 and Earned in Blood will bring your World War II experience to all new levels of realism and immersion. For true fans of Brothers in Arms, this is the way that these games were meant to be played.
Modified Sway and Warning Shot behavior Added SP Fire Rates for MP Option in CustomWeapons Added RealSights customization options to CustomWeapons Fixed restock weapons crate bug for Road to Hill 30 Added TheGermans mutator for RtH30, still a rough and unfinished preview. Feldwebel speech is still bad for US versions; watch for updates
Never tried this mod and i havent played BIA in a while
Now wheres my Hill30 DVD, i know i have it around here somewhere...
Pro Tip: never uninstall this game, ever :)
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I'm really impressed with your dedication towards this game.
Your work makes this title a "Must Purchase" for those who haven't bought it yet.
Thanks again for all of your hard work.
The patch won't start.
The opening screen just keeps loading.
Any suggestion?
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Great job on this, Rendroc. Your mods keep a great old classic like Brothers in Arms alive for a new generation. I had a bug in the latest additions to the mods that I wanted to point out, though:
Whenever I use "TheGermans" mutator to play as the Germans in singleplayer, and I get killed or even reload a checkpoint without dying by clicking on the "Reload Checkpoint" option in the pause menu, all my guys (the Germans in this case) have M1s and other American weapons, while all the Americans have Mausers (K98s; Mauser makes the K98 rifle, and I personally just call it the "Mauser") all of a sudden! If I simply go back to the main menu and reload another level after putting the mutators back in place, the exact same thing happens. The only way to fix this is to actually quit to desktop and restart the entire game. Obviously, when playing as the Germans and using "CustomLoadouts" with German weapons, my men will have German weapons no matter what, but when I reload a checkpoint for any reason, the Americans still have German weapons. This happens in both RtH30 and EiB with "TheGermans" mutator; it's not restricted to one game. Do you have any ideas why this might be or how to fix it?
Thanks! I'll look into this when I have a chance.
Well, I tried a few levels but didn't have this problem. PM me which levels you're having problems with, which checkpoints, and which Mutators you're using and I'll take another look.
In Road to Hill 30:
Mutators
CustomMutators (NoMonologues, Soundtrack, BodyCount, CommandMod, DangerousAI, GermanSmoke, WZGravity, RealTracers, RealSights, HollywoodFX), Jmoney Weapons, TheGermans, NoHUD (occassionally; not always)
In Earned in Blood:
Mutators
CustomMutators (NoMonologues, Soundtrack, BodyCount, CommandMod,DangerousAI,GermanSmoke, WZGravity, RealTracers, RealSights, HollywoodFX), Jmoney Weapons, TheGermans, NoHUD (on occassion; not always)
I've tried a variety of the levels in both games, and the same results have emerged. No specific checkpoint seems to do it, either; it's just a general problem with the checkpoints. If I had to guess I'd say the cause of the problem might be in one of the mutators. Let's keep going on this: the results will emerge, somewhere in this research. Thanks for all your help, Rendroc.
Well, I played through again and I see there are some problems with the Germans mutator, and it's not just the weapons. Unfortunately there's no easy fix, but now that I'm aware of it I can address it when I have time to work on the German campaign. Hopefully this won't disrupt your game too much in the meantime. Thanks for your help.
i dont have mutators menu why??
You need to patch the game. Use the official download. It won't work with cracked versions.
I'm really amped to play these mods!! However, when I try to install the mods (version 21 up), the installer says the files can't be written. Any suggestions?
Try right-clicking the mod installer and running as Administrator.
Mr Rendroc how we can make our player run just like the others! not like we run i the game the other run style
*like Sgt Platoon Hssay Mac when he is telling the mission that we have to do and then he run awayand he dissapear
There is no other run style for the player in this game. AI characters are animated differently. Sorry.
ok mr rendroc
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I installed it but dont really see anything what the mod include. now what?
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Why dont u make german tanks in''TheGermans''too?
I started to but just didn't finish. Gearbox used different code for the German and US Tanks so it's more complicated than just swapping out weapons and uniforms.
Please is there a texture mod for bia ?
Not yet. Want to make one? :)
Having installed the mod to a fully legit version of the game i cannot see any difference and nohing in the menu?
do i need to upgrade the game i think mine v1?
or do i have to start again with a new profile?
Thanks in advance
Edit all solved note to self read the instructions!
Sorry all is OK
Note to self read the instructions!!!
Great work many thanks
dcw
I was wondering if you could add more soldiers attached to you? Say 10 more guys in story mode **** why not 20 more?
It gets pretty damn crazy at that point. Way too many soldiers for the map size. Try BloodZoneMP in multiplayer, though, to see what it would be like.
Where are the instructions for the download?
Umm... just download it and run it? It should install itself.
I've played this mod before and it is great! However, after updating by bit size from 32 bit to a 64 bit the loading screen just displays and doesn't enter the game when I click on the mod shortcut? Any suggestions?
No, that's a new one. Maybe download the newest version and try again. If that doesn't work, then maybe you'll have to start the game without the mod shortcut and add mutators in the menu.