A Wolfenstein-3D style game utilizing all the features of ZDoom. It uses the development version of ZDoom, which is also available on the O-H site. Story/Manual to be released this month (February). 5-8 Level Beta due in April. Screen shots are also available on the website.

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Problem fixed! And you will never believe what it was -_-

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I am no super-genius, the fact that I can code in c++ and made a mod is probably a minor miracle. After looking at the map for a few minutes for absolutely anything wrong, I could find nothing that could throw an exception as severe as the one it gave me. That threw me into a panic thinking about possibly compatibility issues arising from PolyObjects, the most common culprit in ZDoom mod crashes that use them. Well I went out for the day and did my thing, then came home and took one last look at it before attempting to salvage a broken project. One thing, something that was almost too stupid to have occured, there was no player start spot!

Normally, ZDoom would just give you a kind error saying that there is no start spot. The rather dramatically worded ZDoom exception screen it threw at me was unusual, so not remembering to put in a start spot didn't cross my mind.

Regardless! Everything is back on track and providing I do not forget to put in start spots, progress will be made!

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