August, 1999. You're a fresh college grad passing the time in your parents' rural retreat before the tourist season picks up and your first job as "Junior Researcher" at a nearby wildlife-themed resort begins. Located on the outskirts of the run down backwater town called Redridge, the crickets and your empty beer bottles are your only companions. It's getting late, and you decide to put on a pot of coffee and throw something in the microwave...just then, you hear a pounding at the door. Then...the windows.
This job was posted over 30 days ago. This means the position is now most likely filled & no longer available.
Artists located Anywhere.
Posted by Heath Games on
Project Name:
This and a few other details, I wish to not disclose in public. Interested persons, please contact for details.
Description:
A push-based RTS, in a similar vein as "Men of War". This is a graphically un-intensive project. Contact for further details.
Team Structure:
Kurt "Half-Rats" Nelson
Project Director, Game Design, 2D/3D Art, Sound Design, Music, Concept Art
James Perkins
Programmer Gameplay/AI/UI
Cameron "Shadow"
Programmer Gameplay/UI
Ryan Kohr
3D Artist
Vector Baccam
3D Artist
Draylon Polk
3D Artist
Previous Work:
Half-Rats: A Fever Dream
Half-Rats: Parasomnia (On Steam Now)
Talent Required:
3D Animator (1+)
- Animating Lower-Poly characters. No aimspaces or offsets needed. Some blendspaces may need to be set up. Simple work.
- Ability to export to FBX
- Experience with UE4 animation toolset is a plus
- Expected to rig and animate characters and possibly objects
Payment:
Short-term payment will come in the form of seasonal bonuses based on participation and work output - with profit-sharing coming when the game hits early-access and beyond.
For people serious about completing a project.
Contact:
heathscoring@outlook.com (preferred)
Skype: heath_scoring