Allies:
- Proton Beam Capacitors global upgrade power; replaces Chrono Rift Level 2. Upgrades Assault Destroyers, Apollo Fighters, and Hydrofoils with Proton Beam Weapons, which increase firepower. Slight Graphical change to Assault Destroyers and Hydrofoils when upgraded.
- Enhanced Reactors global upgrade power; replaces Chrono Rift Level 3. Upgrades all Allied Power Plants to provide 50% more power.
- All Allied Structures deploy times standardized to 2 seconds. New Dust FX when deployed/sold. Spectrum Tower and Armour Facility broken deploy animations fixed.
- IFV's AA firing FX fixed. Enhanced firing sounds.
- Multigunner Turret's missile weapon firing FX fixed. Enhanced firing sounds. Now uses correct weapon when garrisoned with Tanya.
- Javelin IFV's/Turrets now use weapon similar to the GLA Rocket Buggy.
- New distortion firing FX for Spectrum Tower and Mirage Tank. Enhanced firing sounds for both.
- Aircraft Carrier Drones can now retarget during flight. Now retain exhaust glow when upgraded with Advanced Aeronautics.
- Apollo Fighter's takeoff/land animation fixed. New exhaust distortion FX (similar to the C&C3 Orca).
- Enhanced firing sound for Javelin Soldier.
- New Chronoshift Sound Effects (similar to Ra2).
- Many other misc bug fixes, more changes to come.
Soviets:
- Improved Kirov Skin; looks more like the original render. Drops Tesla Bombs when elite. Takes off from the Airfield slower.
- Improved MiG missile exhaust FX. New exhaust distortion FX (similar to the C&C3 Orca).
- Enhanced Tesla Coil firing/charge FX. Now uses Supercharged Yellow Lightning FX when being charged by Tesla Units.
- Leech Beam Colour Change, beam direction travel corrected.
- Apocalypse Tank Magnetic Harpoon Colour Change, Enhanced Firing Sound, new shell detonation FX.
- Tesla Trooper firing animation fixed.
- Twinblade rockets now have models, auto-cannons are now constant-fire.
- Enhanced Sentry Gun firing sound, now constant-fire.
- Magnetic Satellite can now pick up Time Bombs (based on level), Balloon Bombs (all levels) and Rocket Angels.
- Tesla Tank now available in skirmish/multiplay
- Molotov Projectile Speed increased.
- Many other misc bug fixes, more changes to come.
Empire:
- New Shogun Plasma Cannon FX. Enhanced Firing Sound.
- Improved animation for Tsunami Tank's Special Ability.
- Improved Chopper/Striker/Defender VX missile exhaust FX.
- Tank Busters are now armed with mini Wave-Force Cannons. Can fire through multiple targets.
- Rocket Angel Photon Rocket Projectile FX fixed. Now uses red FX when elite.
- Enhanced Yuriko Psyonic Blast FX. Similar to Uprising.
- Improved Wave-Force Cannon/Artillery hit FX.
- Wave-Force Cannon now does the same damage as the Wave-Force Artillery. Charge time increased to 4 seconds. No longer post-charges after each shot.
- Defender VX uses fire sounds from Uprising, now constant-fire.
- Shinobi's Sword Weapon removed; now has a clip size of 3 Shurikens.
- Jet/Mecha Tengu now uses new exhaust distortion FX (similar to the C&C3 Orca).
- Many other misc bug fixes, more changes to come.
Global Changes:
- Engineer capture sounds now the same as in Uprising
- Implemented 4x3 UI from Uprising.
- Parachute drop speed decreased.
- All changes from patch 1.11 will be implemented after the patch has been released, and the Mod SDK updated.
Future Changes:
- Artemis, Century, and Harbinger Airstrikes. Completely replaces Time Bomb.
- Futuretank X-2, unlocked via a Support Power (similar to Generals).
- New Soviet Support Powers; Tesla Flak, Armour Superiority (duel barrel Hammer upgrade + Apocalypse Missile Pods). Replaces Desolator Airstrike 2 & 3.
- EMP Balloon Bombs.
- Remove the Multigunner Turret's infantry garrisoning ability (the code is broken beyond repair). Starts off with a Shotgun weapon, can be upgraded to missiles. Name change to Pacifier Turret.