Buildings:
Power Plant: Unchanged
Barracks : Unchanged except new units
Refinery: Unchanged
War Factory: Unchanged Except New units
Naval Yard: Unchanged except new units
Airbase: Unchanged except new units
Super-Reactor: Unchanged
Battle Lab: Trains Sciencetist
Infantry:
Bear: Unchanged
Conscript: Molotiv Cocktails now more effective against tanks
Flak Trooper: Now move a small bit faster
Engineer: Battle Bunkers Build Faster
Telsa Trooper: Fires Faster
Natasha: Unchanged
Scientists (trainded at Battle Lab)
Viehicle Scientist: Cost 1000 when beside vehicles this scientist can strenghten them
Armour Scientist: Cost 1000$ when beside infantry this scientist can strengthen their armour
Ground Vehicles:
Ore Collector:Unchanged
Sickle:Unchanged
Terror Drone:Unchanged
The Spider: Cost 500$ a smaller less armoured version of the the sickle
Bullfrog: Unchanged
Hammer Tank: Unchanged
Telsa Tank: Cost 1400 a small tank with two small telsa coils as weapons
V3 rocket Launcher: Cost 900$ Cheaper than the v4 rocket launcher the v3 launcher has shorter range
V4 rocket launcher: Unchanged
Apocolypse Tank: Unchanged
Naval Vehicles
Ore Collector: Unchaanged
Stingray: Unchanged
Bullfrog: Unchaged
Akula Sub: Unchanged
Drednaught M2: Cost 2000$ soviets have built on to there drednaught giving it anti-air guns and and submarine missiles makeing it the ultimate sea vessell
Airbase:
Migs:Unchanged
Twinblades: Unchanged
Kirov M2: Cost 2500$ can now carry infantry and that specified infanty can shoot out