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Operation Vietnam is about the Vietnam army discovering that the soviets have constructed a time machine and some of there leaders persuade Premier Chedenko to "lend" the time machine and troops so they can stop the americans from taking over vietnam but allies found this out and realised that they must go back and help the americans to stop the space-time continuim being changed the allies act fast and construct their own time machine. The leaders from the allies and soviets go bac in time so Rising Sun Decide to attack. We need any red alert 3 modders from codders to mappers please

Post news Report RSS Soviet Union

The Soviet Union Help The Vietnamese Army stop the american take over Vietnam with these weapons

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Buildings:

Power Plant: Unchanged

Barracks : Unchanged except new units

Refinery: Unchanged

War Factory: Unchanged Except New units

Naval Yard: Unchanged except new units

Airbase: Unchanged except new units

Super-Reactor: Unchanged

Battle Lab: Trains Sciencetist

Infantry:

Bear: Unchanged

Conscript: Molotiv Cocktails now more effective against tanks

Flak Trooper: Now move a small bit faster

Engineer: Battle Bunkers Build Faster

Telsa Trooper: Fires Faster

Natasha: Unchanged

Scientists (trainded at Battle Lab)

Viehicle Scientist: Cost 1000 when beside vehicles this scientist can strenghten them

Armour Scientist: Cost 1000$ when beside infantry this scientist can strengthen their armour

Ground Vehicles:

Ore Collector:Unchanged

Sickle:Unchanged

Terror Drone:Unchanged

The Spider: Cost 500$ a smaller less armoured version of the the sickle

Bullfrog: Unchanged

Hammer Tank: Unchanged

Telsa Tank: Cost 1400 a small tank with two small telsa coils as weapons

V3 rocket Launcher: Cost 900$ Cheaper than the v4 rocket launcher the v3 launcher has shorter range

V4 rocket launcher: Unchanged

Apocolypse Tank: Unchanged

Naval Vehicles

Ore Collector: Unchaanged

Stingray: Unchanged

Bullfrog: Unchaged

Akula Sub: Unchanged

Drednaught M2: Cost 2000$ soviets have built on to there drednaught giving it anti-air guns and and submarine missiles makeing it the ultimate sea vessell

Airbase:

Migs:Unchanged

Twinblades: Unchanged

Kirov M2: Cost 2500$ can now carry infantry and that specified infanty can shoot out

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