The mod is progressing slowly but steadily. The making of this burst-fire submachine gun has been a learning process, and now that I know how to export and rig weapons for Doom 3 you can expect some more in the future. All models and textures are created using free tools such as Blender 3d and Gimp. Currently there are about 100mb of custom assets, most of which are textures. Textures are an important part of the mod; Reclamation aims to use only custom textures, which means it can be ported to other engines with minimum effort.
Here is a space fighter I have been working on for some time now. Shown below is a rendered image
and some in game shots.
Gah, the submachinegun is so sexy. Though not very detailed, texture-wise.
And, hey there, what's planned for the space fighter... ?
I have to agree it looks like they just put a metal texture on it and let the shadows handle the rest...
The spacefighter is mainly just a prop; I can make it sort of hover and fly along a path, but no piloting it, unless a scripter wants to help out.
As for the gun yeah, the difusemap definately needs work.
What you mean by the shadows doing the work is actually the normalmap; the model is quite smooth to keep polies to a minimum.
I just love how textures are rendered ingame in Doom engine is awesome.
Nice work