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Recall to Hell: > the whole Modsite: We're the recall to hell mod team creating some more intensive and atmospheric game-mod for doom3_ with this project we are aiming at the creation of a complex and deep single-player-campaign which is going to improve upon the strong points of the original doom.3 as well as eliminate all shortcomings and weaknesses. _________________________________________________ ______ all in all you may look forward to the following features: > Expect a complex, deep and conclusive story | full of intrigue and surprising twists | about the unplumbed depths of human evolution > 10 much bigger, darker and overall more eventful maps than in the original, covering all of our nine planets of the solar system | with ind ividual design and multiple objectives > Your most intensive doom-experience as of yet, created by various well thought out and unexpected shock moments and scripts | atmospherically integrated creepy light-, mist- and sound effects will make...

Report RSS Reca|| To He|| Media Update 12/10/06

Every year, Moddb holds a vote in which gamers nominate the best modifications of the year. Recall to Hell has been hard at work for two years, bringing you awesome media and the hope for a great Doom 3 experience. If you like our presentation and, of course, our mod itself, vote for Recall to Hell

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Every year, Moddb holds a vote in which gamers nominate the best modifications of the year. Recall to Hell has been hard at work for two years, bringing you awesome media and the hope for a great Doom 3 experience. If you like our presentation and, of course, our mod itself, vote for Recall to Hell with a single click. Thank you!
Moddb.com

We’ve gathered all of the facts and features about Recall to Hell and presented them to you in the form of a new presentation site. Together with the impressive images in our gallery, you can use this to keep yourself informed about our mod, its story, features and our motives:
Recalltohell.d3files.com

During the last 2 months the team has integrated 4 eerie creatures and 3 impressive weapons into the mod, complete with textures, animations and code. So this time we can gladly give you an account of our in-game experiences:
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Recalltohell.d3files.com
Recalltohell.d3files.com
Recalltohell.d3files.com
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Legion_x: "In addition to some well-known weapons, Recall to Hell will also feature a large number of unusual but effective mining tools. I find the Riveter particularly impressive in the game. It fires small but extremely hard steel-rivets. I carefully move through tunnels accompanied by a humming sound. I can literally nail smaller enemies directly to the wall. Bigger adversaries are painfully covered by a steel-rain, which is complemented by the crisp weapon sounds.”
User Posted ImageUser Posted ImageUser Posted Image
Recalltohell.d3files.com
Recalltohell.d3files.com
Recalltohell.d3files.com
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Elusive: "It’s quite a fascinating experience to see the creatures that took so much time and effort finally come to life and to be able to face them with a loaded weapon. The dark beast is one of the exceptionally nasty creatures in my opinion, because it has the ability to extinguish all electrical light in the vicinity, leaving me in ghastly darkness. Now I have to rely on my hearing, since it is essential to locate and destroy the monster. The only chance lies with the relative slowness of the creature, which leaves me with the necessary time to find out in which of the countless dark corners it might be hiding and from which direction it might attack… And even in the moment of maximal concentration I have to watch out, in order not to be struck by one of the scorching electric attacks the Darkbeast is able to send out. The unexpected shock I will feel, making me flinch in my chair, is but the faintest of the consequences of such a devastating attack…”
User Posted ImageUser Posted ImageUser Posted Image
Recalltohell.d3files.com
Recalltohell.d3files.com
Recalltohell.d3files.com
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Legion_x: "We are currently making very good progress and are working quickly and efficiently in many areas, at this point. Previously we often had some minor problems with the Doom³Engine and its idiosyncrasies, which have cost us a lot of time, stress, and even some motivated members. However, by now a much smaller, more coordinated, and more reliable core-team has formed out of the almost unmanageable 35 modders we started with. Of course, that shouldn’t obscure the fact that we are still in need of some talented and motivated people, especially in the fields of mapping and coding, in order to keep a consistent workflow.”

Visit us at Recalltohell.d3files.com

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