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Recall to Hell: > the whole Modsite: We're the recall to hell mod team creating some more intensive and atmospheric game-mod for doom3_ with this project we are aiming at the creation of a complex and deep single-player-campaign which is going to improve upon the strong points of the original doom.3 as well as eliminate all shortcomings and weaknesses. _________________________________________________ ______ all in all you may look forward to the following features: > Expect a complex, deep and conclusive story | full of intrigue and surprising twists | about the unplumbed depths of human evolution > 10 much bigger, darker and overall more eventful maps than in the original, covering all of our nine planets of the solar system | with ind ividual design and multiple objectives > Your most intensive doom-experience as of yet, created by various well thought out and unexpected shock moments and scripts | atmospherically integrated creepy light-, mist- and sound effects will make...

Report RSS Invitation for all Doom? Mods

We would like to invite all current Doom? modifications to a little pilot project: We offer a place, in which exclusively active Doom? modders will meet and discuss among themselves, give tips and maybe lend a hand here and there. Each one brings in his strengths and in the end, everyone will benfit

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We would like to invite all current Doom? modifications [DarkMod, SapphireScar, Facing Hell, Dungeon Doom, and all others] to a little pilot project:

We offer a place, in which exclusively active Doom? modders will meet and discuss among themselves, give tips and maybe lend a hand here and there. Each one brings in his strengths and in the end, everyone will benfit from it. We want to point out, that each modification will persist uniquely and independently with all their individual traits and innovative ideas. But we think it?s important that all the active modifications on Doom? support and assist each other in such a way.

For this purpose, we have created a small forum ? from Doom? modders for modders. Away from the public, it?s also possible to discuss some more or less closed concerns, support or sometimes directly lend a hand with some tasks. Like this all teams can move a little closer together and help each other ? for less time consuming experimentation, more efficient work, direct tips and support and a faster mod release.

Just please drop a short line here: Recalltohell.d3files.com below in this thread, telling at which modification you're currently working. We will give you access to the forum asap.

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