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ReBoc RP is an Source Engine modification. We're trying to develop a mod, which won't be getting boring as fast as other RP modifications.

Post news Report RSS First news.

ReBoc RP - The first news for ReBoc RP modification.

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Hello,these news are the first for the ReBoc RP modification. I'm glad that ReBoc has been permitted to be a part of the ModDB community. Thanks for that.

At first I wanna thank you for visiting the ReBoc ModDB profile and reading this news. I'm looking forward to this mod project. Hopefully I can release the first beta version soon.

The ReBoc development team isn't that big. We're currently 2 guys and we're looking for people, who want to join us. The following list will tell you which positions are currently required or not required anymore.

C++ & PHP/HTML/CSS Developer 1/1:

This position is full. - Members: "Dome"

Photoshop artist 1/1:

This position is full. - Members: "Unbeatable"

Database engineer 1/1:

This position is full. - Members: "Omaroso" As database engineer you take care of our database and keep it running. If you're thinking your knowledge isn't enough, why don't you just try it and become better with the development of this modification.

Mapper 0/3:

This position isn't assigned. The mapper is one of the most important jobs. He'll create maps for the ReBoc RP modification. The mappers don't need to follow a special type of style. Feel free to create what ever you want. If you're thinking your knowledge isn't enough, why don't you just try it and become better with the development of this modification.

Modeler 0/1:

This position isn't assigned. The modeler is as same as the mapper very important. The modelers task is creating props, player models and animations. The most time you don't need to follow a special art style. If you're thinking your knowledge isn't enough, why don't you just try it and become better with the development of this modification.

Texture Artist 0/1:

This position isn't assigned. The texture artist will create textures for the modification. If you're thinking your knowledge isn't enough, why don't you just try it and become better with the development of this modification.

A question from me:

Should the Crafting System be more physically? As example( You need to be in-game, drag the items to the workbench and craft them ) or should it be more easy ( You can craft items on the ReBoc website ) ? Just post your answer in a comment.

Thanks for reading. We really could use a hand here. If you want to join us, just send me a P.M. or an E-Mail "schlemper12@gmx.de".

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