After 104 hours of modding i have finished work on update 1.7
features:
•11 new weapons: (AK-74M, G36V, PP-2000, G3SG1, Glock 21C, VECTOR CRB, MAC-10 9mm, FS2000, F2000, Smith & Wesson Model 66, FN SLP with choke)
•rebalanced all weapons (pistols and SMGs buffed against unarmored targets)
•M72 LAW is now a skill based weapon. no more laser accuracy. Clumsy mercs can now miss their target
•fixed the broken attachment coordinates for 20+ weapons (no more floating scopes!)
•added improved tooltips for Character Attributes (more information)
•added camouflage tooltips (explaining how camouflage works)
•militia does now wear improvised Light Flak Jackets under their clothes
•militia has been buffed so they can fight off lvl 1 enemies
•the AI has been improved and is slightly more challenging (silencer and stealth are more useful now)
•added much more items to Bobby Ray's inventory (weapons, shirts, pants, boots)
•The inventory of all traders has been updated (weapons, pants, boots, less BS)
•many item containers in Arulco have new items
•Ammo weight and stacksize have been made more realistic
•8 new camouflaged pants have been added (and given to mercs and enemies)
•enemy soldiers are now properly dressed like soldiers (and wield less fireaxes)
•camouflage has been increased (every single item has been reworked)
•fixed camouflage at night, you can now sneak past enemies (night camo is broken in vanilla game)
i have hidden the new weapons all over Arulco. Go and try to find them!
(some of the new stuff will appear only after starting a new game)
Have fun!