This is the list of all the features that this mod contains
Mechanics/Features
- Better cultures (Face sets for every faction)
- Blood Pools
- Real Trading (Merchants Ledger)
- Sea Battles/Trade & Seafaring
- Kingdom Management (Diplomacy 4.3)
- Pre-battle orders & deployment (pbod)
- Can enlist in lords Armies (Freelancer)
- Improved trade goods
- Customizable sparring matches
-Dueling
- Companion/Inventory Management (Lav's)
- Troop tree viewer
- Custom Kingdom Troops
- Salt mine (Can put prisoners there to work which gives you money)
- 60 new companions
- Bridge battles
- Sea battles
- Barbarian Invasion (Endgame option)
- Improved battle AI (AI formation and special orders/Realistic Routing)
- Lavs companion overseer (Activate using 'o' on world map)
- Spear Bracing (Press 'b')
- Whistle for your horse (Press 'm')
- Advanced Sky-boxes (All sky-box re-done HD)
- Better Tournaments
- Besieged Castles and Towns are surrounded by spikes, visually indicating their status
- New buildings (Blacksmith, University, Guild Hall, Palisade)
- Overhauled all faction troops
Graphical
- HD Equipment/Items
- HD Textures
- HD UI (User-Interface)
- HD Everything...
Audio
- Immersive medieval musical pieces
Immersive sound overhaul
- Culture-Specific troop sounds (Needs re-doing)
Other game-play changes
- Can recruit faction troops in Castles/Towns
- Increased Mercenary sizes
- Player can besiege castles when they are neutral to any faction
- Village raids can be aborted
- Towns and villages prosper better making them worth defending
- Player can end mercenary contract if you speak with liege
- Can always choose sides in a battle
- Reduced Lords defecting
- There are Dukes, Counts & Barons (Town, Castle, Village)
- Building times slightly increased
- Can ask wife to join party
- Schools increase the loyalty of villages to you by +1 every week instead of month
- Cattle will follow player
- Mercenaries cost more than normal faction troops
- Some dialogue changes & fixes
- You can ask the tavern keepers about the latest rumours
- Female body changed
- Faction Colours changed
- Arrows and bolt are Deadly
- Horses are deadly
- Wandering merchants carry better goods
- Arena master: you and your troops can now practice in the arena for some days (huge xp boost for money)
- More Mercenaries
- You now can enable/disable the companion complaining
- Travellers now know the locations of the new NPCs
- Speak with the tavern keeper to rest a day and give your troop free time [good for moral]
- New Bandits
- New Town/Castle/Parties Icons
- Moving Horses in Scenes
- Musicians playing instruments in Taverns
- Can spectate battles
- Better end of battle loot
Scenery
- Huge battlefields (Gives you chance to choose your place of battle and use tactics)
- Huge one-scene Culture Specific towns (Swadia, Nords, Khergit, Vaegir, Sarranid. Rhodok - WIP)
- Half the worlds Castles overhauled
- Overhauled terrain borders (looks like the worlds alive)
Animations
- Tavern Animations
- Complete Combat/ Another overhaul (More realistic)
New Items/Equipment/Horses
- Over 100 + mounts
- Over a 500 + new pieces of armour and weapons
- + much more
Re-designed Map
Map has been re-designed to try and fit Bannerlords more (Not fully accurate ofc)
Adding more to the list soon. I have modified so much I will have to remember the rest.
Can you also fix feast scenes for the love of god, and make lords/ladies sit around the table instead of standing around room
I wish you guys the best of luck. Hope we can finally enjoy your hardwork after all the waiting.
cant wait, sounds amazing, any estimated release date?
Will the outposts be repaired? the personal chest and the trainer of recruits?
When can we play this Awesome mod ? :D <3
mechanism of use of 2 one-handed weapons
There a system of castle building?
Excited for this!
Where can I download this?
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Is there unit balance or can you easily steamroll the game with Swadian knights?
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I have a question, I read that horses (and thus horsemen I suppose) will be deadly, does it mean they will cost much more than infantry, as to not make cav-only armies overpowered?
I mean, will a light horseman cost at least 50-60 denars?
Eager to try the mod! c:
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Women, still, look ugly? :P
Better than native I will say.
Man I looked Wei Xiadi's Litus Armour Project and I saw crusaders armours bro this is calradia it is not a real world please remove Armours and weapons which have cross and christianity symols or İslamic symbols this is seperate place from real world many best native calradian modders make this mistake and make the players upset just think swadian night is carrying crusader cross symboled sword but in the game there is no christianity
Hi, I already know of this. I have only selected the appropriate armours for this mod and its vanilla setting, Calradia. I dont outright take OSP armour packs and throw it all in hoping it will work.
Do not worry about it and thanks for commenting.
Chazzerberg.
Thanks for answer Bro I want to say somethin can you add decapitation it will be perfect and also Can you add lord execute ? And a question will the game be proper for native languages ? Or will it be only english
We already waited too much I started have suspicions about the mod never be released
Can you add that feature where the troop trees fit the faction that owns the fief? Like in Calradia 1417 and Sands of Faith.
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Every features fulfilled my desire. You really know well what we want for this game. I love you guys modders. You made this game farrrrrr better.
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how do u edit custom troop trees?