Felucia looks better than the vanilla version. It is good that there is no that terrible fog because of which nothing is visible. In your video at 4:08 am, to the left of the clone paratrooper, I saw some kind of flying miracle or bug. Units are smartly made.
I agree that this kind of environmental obstacles which only affect players should be remove. Taking Endor as an example, I can't see the enemies in the bush but the AI hits every shot on me. This makes me seldom play these maps.
This is a beta preview, the final release will be more polished.
How long it usually takes you to make one rezzed map?
It depends, but let's say a month plus some time for testing online and beta testing.
OK. Cool
Felucia looks better than the vanilla version. It is good that there is no that terrible fog because of which nothing is visible. In your video at 4:08 am, to the left of the clone paratrooper, I saw some kind of flying miracle or bug. Units are smartly made.
I agree that this kind of environmental obstacles which only affect players should be remove. Taking Endor as an example, I can't see the enemies in the bush but the AI hits every shot on me. This makes me seldom play these maps.
I agree too.
Again. Why does a clone commando hold a machine gun on his shoulder, not two hands down ???
They havent touched the animations yet there still working on the units