A quick pie fight with guns meant to tease the main actor into actually shooting back whether one wants to or not. Its a motivational tape for your eyes. Think of it that way. Yeah you'll get a fireworks display the likes I doubt you are used to seeing in a video game. I might add missiles and nukes but not today. That is a down the road thing. Peace out.

Post news Report RSS random combat land

What I feel about it all at the moment in detail in an overall view of what it is I wish to say regarding the later. I hope you see that.

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Okay You can load this game in any order you want but the results will vary depending on what goes first and last. play around with it a while and see if it jingles. we have 18 mods and i loaded mod 18 last for a reason...

these mods do a fair amount and use similar code so i had to duplicate the code into other files using the geck then reload the whole thing as an independent project. I want to add missiles and nukes but not today.. right now I feel like relaxing.

For those of you not in the know I just did a refurbish of china invasion mod and renamed it war land. That is a fallout 3 mod on this site. So the new findings from that mod have enabled me to add some pepper and salt to this one. using a fairly basic script. Like I said before I've added an actor random XYZ actor pool concept.

Okay here is that code and its free to use. Just understand that G and H are global variables. Here it is.

int b
int c

begin menumode

if b == 0

set h to getrandompercent * 1362
set g to getrandompercent * 2362

player.moveto goref h g

set b to 1
endif
end

begin gamemode

end

begin gamemode

if c == 0 && x < 175

set h to getrandompercent * 1362
set g to getrandompercent * 2362


ben4ref.resurrect
ben4ref.moveto goref g h
ben4ref.placeatme lvlferalghoul 25
set x to x + 1
set c to 1

endif

end

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