A quick release for fixing the optimization, important bugs and gameplay changes.
Released a bugfix version.
Biggest change is multiplayer lag fix, bugfixes, and oversights I did in the previous update.
Main Changes
-Removed doors till Luke fixes the pathfinding
-Now some lockers requires keys to open
-Changed sound effects of melee weapons
-New sounds for zombies
-New clothing sounds
-Reduced loot spawn on stashes
-Loot in stashes now re-spawns after an emission or psy-storm
Balances
-Drastically increased hp and armor of walls
-Reduced the running speed of all NPCs in combat
Bug Fixes
-Locked the occupations that have no use -Fixed bullet duplicatings
-Fixed emissions and psy-storms doesn't occur -Fixed time and zone entrance is selectable
-Fixed ambience sounds don't be played -Fixed hp bars -Fixed bugs of items
-Fixed kill counters does not work properly
-Limited the waypoints of NPCs
-Reduced the resolution of screen effects
-Reduced the usage of nearestUnit()
-Small adjustments for zombie tripping
Drive Link: Drive.google.com
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May I suggest a few added things? An easy mode or custom modes where you can turn off non injury status changes like sweat and illness, options where you don't have to worry about thirst or food. Stuff like that. Also a manual or guide on how to play would be great. Even if it's a readme or a pdf with images to help. It's a good mod but really intimidating and difficult to learn.
thanks for giving a detailed suggestion while %99 of players dont do that. Well, RW does not allow me to make dynamic system like turning of mod mechanics, and if affect a lot of logics in multiplayer.
Lastly I am already preparing a guide document and thinking about a guide video, but the silence just diminishes my motivation. Well, thank you and have fun. Also try 1.4.6 version that was in yt descriptions I think, Well I can just move here too. Bye.