I've fixed/changed a couple things that more than a few people probably noticed were wrong. Now the appropriate GLDefs have been added to the plasmaball so that it gives off light like it's supposed to (derived from BD64), I've changed the sound when you draw the weapon so that it no longer uses resources from Doom 3 (I want nothing from Id/Doom games from Id tech engines that came after Doom in my mods). I've also made it so that it appropriately replaces the Plasma Rifle in game (I was using IDKFA to test the mod, and didn't realize there was a problem!). The new pickup sounds are by Blackmore1014 and Iddqd_Idkfa_Idclip, from their Additional Pickup sounds mod for Brutal Doom.

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