I just recently started making a modification, and this is my first mod. Basis for mod was the source code RA3 Upheaval created by Bibber. This mod brings a significant change in the balance, and adds some new units. I'm very bad speak English and you can do something does not understand, I hope this does not happen. Important note: for the mod to work correctly, you must run "model detail" at least at high for the mod to work,it worked even if you put other options at low. However, I would recommend play with maximum graphics settings.
New version 4.2 is available. As before, this version contains many bug fixes and balance changes. Also, the new version includes all the developments shown in the video and pictures for the mod at the time the current version was released. I hope you will like it.
Thank you sir.
I'm glad you like this mod.
друг крутой мод.извини но версия 1.8 лучшее что ты смог сделать
How do you install this mod
Maybe unpopular opinion, but please remove giga fortresses from being built at war factories. They ruin every game because they attack constantly from long distance from every angle and not many defenses can reach them. It's much better when they're only deployed on sea maps.
I will think about it
Thanks, the gameplay was much better before and felt more balanced, I think this is the reason they first made giga fortress for sea only. Otherwise it's just a game of constantly trying to defend against them even though nothing is powerful enough or has the same firing range (also when you send AA aircraft they just destroy them by moving through them, so they're almost unstoppable, also making it feel unbalanced) and money runs out very fast.
Could you also post source code please?
I want to do this after the mod is complete.
Hello Dear author!
Sorry for the question, I'm trying to compile your wonderful mod locally with ra3 mod sdk (I want to understand how this is done in order to try to create something of my own), but I constantly get such warnings for any version of the source code:
Warning: Unknown asset 'W3DAnimation:SUScientist_RUNA' referenced from 'GameObject:SovietChiefEngineer' in 'file:/e:\ra3 mod sdk\mods\ra3 epic war 1.3\data\units\sovietchiefengineer\sovietchiefengineer.xml'
Warning: Unknown asset 'W3DAnimation:JUMechaKing_TRNR' referenced from 'GameObject:JapanMechaKing22' in 'file:/e:\ra3 mod sdk\mods\ra3 epic war 1.3\data\units\japanmechaking\gameobject.xml'
Warning: Unknown asset 'W3DAnimation:JUMechaKing_Torso_AIDA' referenced from 'GameObject:JapanMechaKing22' in 'file:/e:\ra3 mod sdk\mods\ra3 epic war 1.3\data\units\japanmechaking\gameobject.xml'
Warning: Unknown asset 'Texture:NUMarine1' referenced from 'GameObject:AlliedMarine1' in 'file:/e:\ra3 mod sdk\mods\ra3 epic war 1.3\data\units\alliedmarine1\alliedmarine1.xml'
Maybe I didn't specify the correct path to the resources somewhere? Could you please suggest what I'm doing wrong?
P.S. RA3 Upheaval source code compiles without problems and works in game
I was also worried about these numerous warnings, however, after building the mod worked fine. Now I just ignore it.
Bring back Holdout Keep map please, it seems to disappear when I use this mod, not on any others though.
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