A randomizer mod for GZDoom that unites elements of the Doom, Quake and Wolfenstein series into a mod that never plays the same twice and is always a blast to play. Featuring one hundred weapons, an expanded bestiary, and awesome powerups. Requires GZDoom v4.2 or newer or LZDoom 3.8.x (BARRING GZDOOM 4.9.x). WILL NOT WORK WITH ANYTHING OLDER OR PORTS LIKE ZANDRONUM OR SKULLTAG.

Post news Report RSS 8.2 is nearly ready for release.

QuakeStyle ZX v8.2 is nearly ready for primetime...

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I'll keep this update short and sweet. ZX 8.2 is about to head into beta testing, and since there's not a lot of massive changes versus 8.1, it should only be a couple weeks at most before release, barring any major issues found in the usual stress-testing. From here on out, as stated in previous updates, the updates aren't going to be as spread-out and major, hopefully. ZX is...about full-up in terms of content. If anything new gets added in down the line, it's likely to be monsters or addons. I'm ruling out new weapons, but not replacements for class weapons; there's a nice, even 100 weapons total in the mod now and I'm not terribly keen on spoiling that figure.

8.3's main things to add are additional stuff to the ever-expanding Game Info menu, in a quest to move as much documentation as is reasonable to an easily-accessible ingame menu; I'm firmly convinced that the best possible enjoyment from the mod would be drawn from a player who's just about as informed as I am about how things tick.

See y'all soon, hopefully with more updates. -Xt.A preview of the Chainfist weapon.QuakeStyle ZX's logo.

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