Quake Wars: Tactical Assault is a revamp of Enemy Territory: Quake Wars' core gameplay, with the intention of creating a grittier, more realistic environment than the base game, while still telling the story of the Strogg invasion of Earth. While Enemy Territory: Quake Wars tends to be a game of shoot first, often, and charge into the meatgrinder, Quake Wars: Tactical Assault strives to be more of a thinking man(or woman)'s game, where choosing your fights and positioning yourself to prevail carries the day.
Quake Wars: Tactical Assault v0.3.4 has been released! Windows/Linux/Mac support. Highlights of this release: The Hammer lives up to the notion that it's a nuclear weapon now. The Jupiter's BFG10k has been changed back to automatic charging, with some tweaks. There are team-specific bind contexts for "gdf" and "strogg", that don't override class contexts. Some of QWTA's bloodier visual effects can be disabled via g_blood 0. The campaign loading screen can now display up to 12 maps. Jumping into water when you're on fire will now put out the flames. Exploits bypassing the reload time on the Sniper Rifle and Railgun have been fixed. The QWTA Limbo menu has been fixed and readded.