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Promod 3.0 is the first class-based mod for Jedi Knight 2: Jedi Outcast. Its skill-point system allows you to customize your player character with either Gunnery and Equipment, Force Power skills, or any combination of the two! Go full-bore Gunner to gain access to the all-new dual thruster jetpack that allows you to fly to places previously unreachable in a manner similar to that of the Tribes 2 jetpack. Whether it's Gunner vs. Jedi, Gunner vs. Gunner, or Jedi vs. Jedi, you can expect a well-balanced, polished playing experience in either one-on-one or team-based combat. The rich new saber combat system ensures that all lightsaber duels are decided purely on the basis of player skill, with all randomly generated outcomes having been removed. The Force Powers have been adjusted so that Powers previously deemed too weak to be useful, such as Protection and Mind Trick are now comparable in strength to their more potent siblings. Promod 3.0 IS the evolution of Star Wars combat!

Report RSS Working on the plans for Beta 3

I'm getting a list together for Beta 3 at the moment. Most of the list is completely new stuff thanks to the solidity of the Beta 2 code, so very few bug fixes. I've set myself the task of putting to rest the balance between guns vs. sabers in Beta 3. I just think it's really silly that a mediocre gunner

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I'm getting a list together for Beta 3 at the moment. Most of the list is completely new stuff thanks to the solidity of the Beta 2 code, so very few bug fixes. I've set myself the task of putting to rest the balance between guns vs. sabers in Beta 3. I just think it's really silly that a mediocre gunner can far outstrip the scores of even the most experienced saberists in an FFA.

I've come up with a system that will allow guns to retain their potency, but also reward saber purists. That's really the central rivalry in the jk2 multiplayer world. I'm planning on making the two sides so well balanced that people will be able to argue all day about which is better and still not resolve the issue. I think once I've implemented this that team games will never be the same.

I'll make updates here and at the home page as I progress.

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