We think there is still a big community out there, that is interested in half-life 1 mods, as long as good gameplay and fun are given.
So we are preparing a new release, based on a slightly modified version of the old beta 2.0, right now.
This version will be probably known as Beta 2.1. - Stay tuned.
Right now, we can use some help, concerning:
- download mirrors
- server sponsors
- link exchange/partner-programs
- general support (work on the mod, news, articles etc.)
If you think you can help, please feel free to contact us
Why playing PT in times of HL2 and CS Source? (features)
The experience of gameplay in PT is something special and it's something different.
It's fast, it's tactical, it's fun.
[+] PT drives the Half-Life 1 engine to its' limits (large outdoor areas, particle effects, high quality models)
[+] complex and tactical maps with varied gameplay
[+] campaign systems (small campaigns with multiple missions and areas in one map)
[+] a huge variety of weapons and equipment to choose from (see models section for a complete list)
[+] thrilling gameplay by using the stealth generator (like in Alien vs Predator) or the movement sensor
[+] intelligent ranking and score system (players receive score for fullfilling mission-targets, ranking is displayed on the player model)
[+] the campaign system offers mappers large possibilities in creating and designing their maps. The choice and combination of mission-targets is hardly restricted. You can implement a hardly limited variety of gameplay styles.
Here is a short description of the pt heads up display: