Welcome to Project Reality: ARMA 2 (aka PR:ARMA2), a free to download game modification for the ARMA 2 retail Windows PC game. The main aim for PR:ARMA2 is to create a realistic and immersive modification for ARMA 2, which focuses on encouraging teamwork through game play. As with Project Reality's original conception on the Refractor 2 engine, at this stage PR:ARMA2 should be classed as a Mini-Mod; we have to start somewhere! Do not be fooled though, this release will by no means disappoint, due to the large number of high quality art assets already created by the Project Reality Team, and the considerable experience of the PR:ARMA2 Development Team on the Real Virtuality 3 engine!
HUD - CR2 Thermal Optics
arent these cameras usually using red and blue?
British armor uses green/black
the NATO uses grey and white
It's all a dark to light scale, but green is the best since the human eye sees more shades of green than any other color (why do you think night vision output is green?), hence many gunnery systems use a green color. I've seen the grey still used in some cases (like the commander's periscope on the Leo-2), and I've no idea if there is any reason as to why.
I think it depends on the type of thermal optics... but idk