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PROJECT FIGHTER 3rd person multiplayer fighting, with rpg elements. Project Fighter is focused on character specialization, and player vs player online fighting. PF takes traditional 3d fighting games to the next level by adding the ability to control every aspect of your character as you create, design, and adapt your alter ego to suite your own unique style. Your goal is to challenge players from all over the world as you advance to become the most powerfull fighter online. "Key Features" * Creation - Shape, Color, and Equip your character from scratch! * Experience - Grow stronger by winning battles and becoming the strongest fighter online! * Adaptation - Improve your character's performance by adding new abilities, attributes,& equipment! * Lush Graphics- Bright, colorful, anime characters and environments immerse you into highly detailed fantasy world.! * Realistic Combat - Havoc physics & the source engine combine to form amazingly fluid and realistic fighters! *...

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I realize that alot of people think this project is too ambitious, or that its one of those mods that isnt planed properly and run by someone with no knowledge. Well let me put you to ease and show you a little snippit from the projects pre-production outline. Hopefully this will let potential reqruits

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I realize that alot of people think this project is too ambitious, or that its one of those mods that isnt planed properly and run by someone with no knowledge.
Well let me put you to ease and show you a little snippit from the projects pre-production outline.
Hopefully this will let potential reqruits feel confident that this will be a successful project.

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Concept Design

1. User Interface
(1a). Console
(1b). Options
(1c). Join Server
(1d). Host Server
(1e). Create Character
(1f). Info Window
(1g). Player List
(1h). Friends List
(1i). Chat Window
(1j). Trade Window
(1k). Purchase Window
(1l). Control Pannel
(1m). Health Meter
(1n). Battle Window

2. Characters
(2a). Human
(2b). Fantasy
(2c). Uniforms
(2d). Street Apperal
(2e). Fantasy Apperal

3. Environments
(3a). Arena
(3b). Lounge
(3c). Props

4. Icons
(4a). Cards
(4b). Techniques
(4c). Outfits

Programming

1. Interface
(1a). Console
(1b). User Interface
(1c). Heads Up Display

2. Controls
(2a). Movement
(2b). Buttons

3. Camera
(3a). 3rd person

4. Tier System
(3a). Expirience
(3b). Power Points
(3c). Attributes
(3d). Cards

5.Physics
(4a). Hit Registration
(4b). Collision
(4c). Damage Absorbtion
(4d). Damage Deflection
(4e). Card Effects

6.Network
(5a). Client
(5b). Master

Art Design

1.Textures
(1a). Arctic
(1b). Beach
(1c). Console
(1d). Desert
(1e). Detail
(1f). Forest
(1g). Jungle
(1h). Props
(1i). Skybox
(1j). Urban
(1k). Vgui
(1l). Volcano

2.Skins
(2a). Male Heads
(2b). Female Heads
(2c). Male Outfits
(2d). Female Outfits
(2e). Fantasy Heads
(2f). Fantasy Bodies
(2g). Fantasy Outfits

Model Design

1. Characters
(1a). Male Heads
(1b). Female Heads
(1c). Male Outfits
(1d). Female Outfits
(1e). Fantasy Heads
(1f). Fantasy Bodies
(1g). Fantasy Outfits

2. Props
(2a). Arctic
(2b). Beach
(2c). Desert
(2d). Forest
(2e). Jungle
(2f). Urban
(2g). Volcano

Animation

1. Characters
(1a). Stances
(1b). Movements
(1c). Punches
(1d). Kicks
(1e). Gaurds
(1f). Parries
(1g). Grabs
(1h). Pick Up Objects
(1i). Throw Objects
(1j). Use Cards
(1k). Taunts

2. Props
(2a). Arctic
(2b). Beach
(2c). Desert
(2d). Forest
(2e). Jungle
(2f). Urban
(2g). Volcano

Level Design

1. Themes
(1a). Arctic
(1b). Beach
(1c). Desert
(1d). Forest
(1e). Jungle
(1f). Urban
(1g). Volcano

Pre-Production Outline
© IndyGames 2005 all rights reserved.

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