An episodic narrative mod for Valve Software's Half-Life 2: Episode 2. Explore the remains of a town destroyed by its own tragedy in a collection of short, interactive vignettes. Solve environmental puzzles and uncover the mystery of how, somewhere along the line, the whole world fell out of existence completely.

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Croco15
Croco15 - - 1,240 comments

Nice.

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AlekZanDer
AlekZanDer - - 2,695 comments

Cool.

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Mess
Mess - - 106 comments

ceiling looks a little low, are they 128 walls?

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PostScript Author
PostScript - - 67 comments

They are, though the floor is rased by 8 units. Half-Life measurements for interiors are actually a little odd, anyway. I tend to think 120, would it not be awkward to work with, simulates an actual eye level a bit better.

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Tharapita
Tharapita - - 235 comments

When mapping 128 seems fine to me. I might just be nutty but perhaps there are differences in average room heights in parts of the world. Because in the Baltic (where HL2 is "themed" in) rooms are as far as I can compare 128 in Hammer units perfectly. If not even higher.

Just my 2cents.

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PostScript Author
PostScript - - 67 comments

That's a good point, actually: in the UK, ceiling heights tend to be quite low (about 2.5m).

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Description

A couple of in-game screenies.