Hello there! This is the first PE developer update. All the time, we take a look at the new features that the team has added and posts them to the public!
Current Version: devtest-0.2a (aka Developer's Test Edition)
Fixed Logo
The broken logo we talked about has been fixed! Thank you for your patience, everyone! [Credit: Snow 344]
Chapter Titles
I have changed the chapter titles to make them more efficient. For example, Testchamber 08 is now called 'DEADLY GOO'
"portalenhanced_Chapter1_Title" "Awakening"
"portalenhanced_Chapter2_Title" "The Middle"
"portalenhanced_Chapter3_Title" "DEADLY GOO"
"portalenhanced_Chapter4_Title" "Momentum"
"portalenhanced_Chapter5_Title" "Two Portals"
"portalenhanced_Chapter6_Title" "Moving Platforms"
"portalenhanced_Chapter7_Title" "Pellets, Momentum, Fizzlers and Victory Lifts"
"portalenhanced_Chapter8_Title" "Android Hell"
"portalenhanced_Chapter9_Title" "Companion Cube"
"portalenhanced_Chapter10_Title" "You will be baked, and then the- [garbled]"
"portalenhanced_Chapter11_Title" "The Conclusion"
"portalenhanced_Chapter12_Title" "Escape"
Changed Hints
Usually, when you do something on a Source game, a hint comes up on the right. For example,
E TO PICK UP AN OBJECT
I have changed those slightly.
"hint_get_portal_1" "%+attack% Place the blue portal"
"hint_get_portal_2" "%+attack2% Place the orange portal"
"hint_use_items" "%+use% Pick up an object"
"hint_drop_items" "%+use% Drop Held Object"
"hint_use_switches" "%+use% Interact with switches or items."
"hint_duck" "%+duck% Duck/Crouch"
"hint_move_ctrls" "FORWARD %+forward�CK %+back%LEFT %+moveleft%RIGHT %+moveright%"
"hint_jump" "%+jump% Jump"
welp i also did the logo but nvm then or is it the lastest logo ?
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:D
ayy
Do this enhanced version will contain custom anims of the pgun and maybe custom anims on other models ?
No anims yet, just textures and models at the moment. The mod is in alpha, so stay tuned!
ok, if there any anims work i could probably work them since im pretty decent at animating ( depends what )