Several hundred years after Portal 2 co-op, GLaDOS is working her way through the Test Subjects from the Preservation Annexe. You are Amy, one of these Test Subjects. As you make your way through the Enrichment Centre, you encounter many new testing elements, and even visit the lower levels. But as you progress, you begin to wonder what plans GLaDOS really has for you. In ancient tests far below the Centre, which Chell might find familiar, you encounter Taylor the Core. With his help, will you ever return to the modern Enrichment Centre and defeat GLaDOS?

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Test Chamber 00 Relaxation Vault
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Cybertrance
Cybertrance - - 581 comments

The Blast Door is a bit unusual...However I realize the Map is a WIP (If you still want to use to Blast Door, make a cleaner reskin)

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ApertureScientist Author
ApertureScientist - - 23 comments

That is how the Test Subject was placed in the vault. Like in P:TFV there is a door you can't go through where the TS was put in.

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Cybertrance
Cybertrance - - 581 comments

U could make just a normal door, The Blast Door looks a bit off..., I doubt the test subjects would have any RPGs to blast open the any normal door....

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ApertureScientist Author
ApertureScientist - - 23 comments

perhaps I should use portal 1 door?

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Cosine
Cosine - - 86 comments

The lighting seems a little off, and are 3 chairs needed for one subject? Other than that, looks interesting.

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ApertureScientist Author
ApertureScientist - - 23 comments

I'm still working on the lighting. Also, I am still trying to figure out what else to put in the Vault, so two of the chairs may go and be replaced with something else.

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Description

Relaxation Vault. Since Portal 2, GLaDOS has been trying to make it more confortable to persuade the Test Subjects to want to test, hence the carpet, armchairs and comfy bed. She has failed... how can anywhere be comfortable when the only wall is glass?