That's right you now have the opportunity to become a VIP member of the Plastic Tactics community.
What do VIP's get?
- A behind the scenes view of the mod creation
- Early media realeases and special goodies
- A spot to help the team in it's Alpha and Beta tests
- Closer access to the team
- A warm fuzzy feeling inside
How do you become a VIP?
Well there is really only one way to become a VIP and that is to get over to the forums and become active. VIP members are chosen by the staff as those who are doing their best to make the Plastics Tactics community the best it can be.
However with great power comes great responsibility. If you abuse these privleages you will lose your spot as a VIP and possibly be banned from the site.
We are also happy to welcome a new member to the team. Swuing has joined the team as a Sound Technician and will be making all the great SFX and background music for the mod.
On a side note here are some more Renders.
Drill & Spanner
Builders & Worker's Helmet
Nice media guys. Can't wait to see it ingame.
LOL thats actually quite a funny idea for a mod :D
Nice!props on the name, haha.
LOL! Its ROCK! I like "LEGO" style! Keep it up! ;)
Why half-life 2? Do you really need the latest, most pwerful engine availiable to render simple geometry? Are you really going to normal map smooth bricks?
A better idea would have been to use the q3 engine and release it as a stand-alone.
We are using HL2 because thats the engine all the members have. The mod initially started on HL1 but moved to try and reach a larger audience and use more recent technology.
Thanks for the comments and support.
Well, the idea behind a stand-alone game is that you don't need any pre, pre-requisite software to play or develop the game because the engine and source are both publicly available. In other words, you'd be able to reach an even larger audience than just those who purchased HL2. You'd be reaching anyone who wanted to play Plastic Tactics.
And more importantly, I'd be able to play.
Well sorry but we have started on HL2 and that is what it will stay on. Maybe sometime after the mod is finished we shall port to standalone but my knowledge of standalone engines is rather small.
Oh btw I was refering to a larger audience compared to HL1.