There are no restrictions of Classes, all races can become any class.
The Races:
Male: STR AGI INT CHA Skills:
Human +0 +0 +0 +0 Persuasion +1, Leadership +3, Trading +2
Elf -1 +1 +0 +0 Power Draw +2, Athletics +1, Magic Power +1
Drow -2 +0 +2 +0 Riding -1, Magic Defense +5
Dwarf +1 +0 +1 -2 Iron Flesh +4, Riding -1, Magic Defense +1
Orc +1 +1 +0 -2 Power Strike +3, Athletics +2, Riding -1
Gnome -2 +1 +3 -2 Athletics +3, Riding -1, Engineering +2
NOTE: Male dwarves and gnomes appear to incur a -1 INT, -2 CHA, -1 Power Strike, -1 Weapon Mastery, -1 Tactics, -1 Leadership, and -13 1H Weapon deduction for being of noble blood.
NOTE: Male humans appear to receive a boost of +1 Riding, +16 2H Weapon, +13 Polearm for being of noble blood.
NOTE: Male elves appear to receive a boost of +1 Power Draw and +32 Archery for being of noble blood.
NOTE: Male drow appear to receive a boost of +1 Power Throw and +32 Crossbow for being of noble blood.
Female: STR AGI INT CHA Skills:
Human +0 +0 +0 +0 Persuasion +1, Leadership +3, Trading +2
Elf -1 +0 +1 +0 Power Draw +1, Athletics +1, Magic Power +2
Drow -1 -1 +0 +2 Riding -1, Magic Defense +5
Dwarf +1 -1 +0 +0 Iron Flesh +4, Riding -1, Magic Defense +1
Orc +1 +1 -1 -1 Power Strike +2, Athletics +3, Riding -1
Gnome -1 -1 +2 +0 Athletics +2, Riding -1, Engineering +3
NOTE: Female dwarves and gnomes appear to incur a -2 INT, -1 CHA, -1 Power Strike, -1 Weapon Mastery, -1 Riding, -1 Leadership, and -13 1H Weapon deduction for being of noble blood.
NOTE: Female humans appear to receive a boost of +1 Riding, +1 Wound Treatment and +13 1H Weapon for being of noble blood.
NOTE: Female elves appear to receive a boost of +1 Magic Power, +1 Wound Treatment, and +16 Archery for being of noble blood.
NOTE: Female drow appear to receive a boost of +1 CHA, +1 Power Strike, +1 Power Throw, +1 Weapon Mastery, +1 Tactics, and +32 Crossbow and a -1 INT and -1 Riding deduction for being of noble blood.
The Classes
| Stats || Proficiency |
Class: STR AGI INT CHA ||1HW 2HW POLE ARCH XBOW THRW Skills:
Mages +0 +0 +2 +0 || +0 +0 +10 +0 +0 +20 Magic Power +2, Wound Treatment +1, Persuasion +1
Rogues +0 +2 +0 +0 ||+30 +0 +0 +0 +0 +20 Power Draw +2, Athletics +1, Magic Power +1
Bards +0 +0 +0 +2 ||+25 +0 +0 +0 +10 +0 Weapon Mastery +1, Persuasion +1 Entertainment +2, Leadership +1
Clerics +0 +0 +0 +2 ||+20 +0 +0 +0 +0 +0 Wound Treatment +1, Surgery +1, Faith +2
Paladins +1 +0 +0 +1 ||+30 +30 +0 +0 +0 +0 Power Strike +1, Weapon Mastery +1, Shield +1
Fighters +2 +0 +0 +0 ||+30 +30 +30 +10 +10 +10 Iron Flesh +1, Power Strike +1, Weapon Mastery +1, Shield +1
Rangers +1 +1 +0 +0 || +0 +0 +20 +35 +0 +0 Power Draw +1, Athletics +1, Tracking +3, Path Finding +2, Spotting +3
Necromancers +0 +0 +2 +0 || +0 +0 +30 +0 +0 +0 Iron Flesh +1, Necromancy +2, First Aid +1
Barbarians +3 +0 +0 +0 ||+20 +50 +10 +20 +0 +10 Iron Flesh +4, Weapon Mastery +2, Path Finding +1
Extra: Gold Honor Special |Equipment:
Mages +40 +0 None |Novice Rode, Gnarled Staff, Spell Book
Rogues +20 +0 None |Leather Armor, Boots, Throwing Knives (varies by race, but the previous 3 are a certain)
Bards +80 +0 None |Shirt, Hose, Hunting Crossbow, Bolts, Sword, Musical Instrument
Clerics +100 +0 None |Robe, Mace, Shield, Holy Symbol
Paladins +10 +5 None** |Tabard, Boots, Sword, Shield, Holy Symbol, Food
Fighters +30 +0 None |Decent Equipment (varies by race)
Rangers +40 +0 None |Leather Armor, Bow, Spear (Elves get Elven Leather Armor)
Necromancers +300 +0 None |Basic Equipment, 5 Shadows
Barbarians +50 +0 Blood Rage*|Boots, Hunting Bow, Arrows, 2H Axe
Blood Rage*: Every time a barbarian is struck in combat there is a chance to activate Blood Rage. What it does is that every time the barbarian is struck in combat, there is a chance that he/she will be enraged. Rage will boost the barbarian's melee damage by an amount proportional to the damage he was dealt in the attack that triggered the rage. It is expressed in percentiles, that means that if the barbarian gets a 300% damage, all strikes he or she deals until another rage is triggered, will cause 3x the damage they would do normally.
Paladins**: receive lay on hands (Bottom right of the cleric book), and they start with varied relations with certain factions: Drow -20, Orcs -20, Necromancers -30, Blazing Hand +10.
Thanks to Whoopstorm for the in-depth look at the character creation! NOTE: Some pieces were edited.