This mod aims to turn Calradia (Warband's native world) into a fantasy one by adding several fantasy races, weapons, magic, monsters and new factions and cities. The mod is currently an open beta so there is still much to do and polish, but it is quite fun.

Description

quick patch mainly for updating mid to high tier mages. Also boost for bard entertainment skill use. Paste into mod folder phantasy_v160, "Extract here".

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Patch v160 a5
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Phosphor1 Author
Phosphor1 - - 1,438 comments

further edit: the caster changes from A5 are solid and working correctly. The error seen at four ways inn is coming from lords returning from exile and/or troops parked at four way inn. I should park some casters there for testing, or possibly a golem and a priest too, other troops seem fine. I tried a large number of mage heavy battles with my necro test char and it looks very solid with A5.

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DrunkDad
DrunkDad - - 2 comments

Having and error on the merc quest screen when asking a lord for a task im stuck on that dialogue window

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Phosphor1 Author
Phosphor1 - - 1,438 comments

I believe you. One of the quests is broken. It's on my list of things to do in the near future is to find it and take it off the table so that it does not get offered by the lord.

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Phosphor1 Author
Phosphor1 - - 1,438 comments

I have this fixed for upcoming patch v160_A6. The dialog / quest changes are in but I am still building a quest ID conversion hotfix to catch quests already in progress when patching to A6 as the quest IDs stored will mutate between A4/A5 and A6. The mercenary offer, follow spy, and meet spy in enemy town are removed. I need to look at some other dialogs as well. These should keep me busy the rest of the day.

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DrunkDad
DrunkDad - - 2 comments

thank you so much for your hard work man, appreciate what you do for warband!

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wiseandfree
wiseandfree - - 208 comments

I have an idea for fighters.

They can earn class skills if they increase their weapon master and they use the Focus resource to cast these skills(Focus regenerates like Mana and Faith but slower however they gain focus if they hit enemies with melee attack)

The skills of the fighter involve buffing himself to boost survivability as well as encourage his team mates to hit harder and be more courageous.

1.Weapon master 1= Increase your swing speed by 15% (Flurry of blows) 10 points
2.Weapon master 3= Damage to the head becomes 0 for 15 seconds (Watch the head)25 points
3.Weapon master 5= Shield becomes invulnerable for 10 seconds(Shield skilled brace) 35 points
4.Weapon master 7= Enemies around you move/attack slower and your enemies become more afraid (Fearsome Roar) 45 points
5.Weapon master 9- Become invulnerable to all physical damage for 10 seconds(Vanguard Ace) 60 points/30 second cooldown
6.Weapon master 10- Negate all dodge and Ironflesh soak chance of your enemies while you strike for 20 seconds(Peak Accuracy) 30 points

Because personally i think throughout every mod i play. Weaponmaster is useless to me 100% at a time. It has no merit and i can just increase my proficiency manually.

(Focus is a orange colored Bar)

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