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Pandaemonium is a third person Total Conversion of Half-Life 2 that will have the player guide their character, the Vampiric Mercenary Morthor, through several levels, such as urban sprawls, filled with various humanoid and monstrous enemies to engage in combat. During this, gunplay, tactics and acrobatics will all play an important role. Gunplay will be important, as the best way for the player to 'win', is with superior firepower: avoiding their own death and thus a "Game Over" and killing the enemy first. Basically, their reflexes will be put to the test. Furthermore, certain ammunitions or guns will have an advantage in certain situations; the players will have to figure this out for themselves and this is part of the game. Also, more often than not, Morthor will be outnumbered and will have to survive by superior tactics. As an example, he’ll have to figure out the behaviour of several patrols, destroy them one by one and attack the main group of enemies after...

Post news Report RSS The Good and the Bad

Sometimes, the good comes with the bad. To start off with the bad, Snowfly has left the team for now. He's got a paid job and, understandably, that takes priority over a project like Pandaemonium. But, who knows, we may make money with this all one day ;-) To soften the 'blow', I can

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Sometimes, the good comes with the bad.

To start off with the bad, Snowfly has left the team for now. He's got a paid job and, understandably, that takes priority over a project like Pandaemonium. But, who knows, we may make money with this all one day ;-)

To soften the 'blow', I can announce that we've got a new team member to welcome. Keggy is his nickname and he'll partly be replacing Snowfly, as he fairly skilled in the environment concept art department. His main concern, however, will be texturing and within that job, primarily characters and he'll assist me with texturing props.

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