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Pandaemonium is a third person Total Conversion of Half-Life 2 that will have the player guide their character, the Vampiric Mercenary Morthor, through several levels, such as urban sprawls, filled with various humanoid and monstrous enemies to engage in combat. During this, gunplay, tactics and acrobatics will all play an important role. Gunplay will be important, as the best way for the player to 'win', is with superior firepower: avoiding their own death and thus a "Game Over" and killing the enemy first. Basically, their reflexes will be put to the test. Furthermore, certain ammunitions or guns will have an advantage in certain situations; the players will have to figure this out for themselves and this is part of the game. Also, more often than not, Morthor will be outnumbered and will have to survive by superior tactics. As an example, he’ll have to figure out the behaviour of several patrols, destroy them one by one and attack the main group of enemies after...

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It's once more time for an Pandaemonium media update. To start with the biggest part, our concept artist Simon Buckroyd, aka Binoched, once more delivered: Ofcourse, though it's very handy and cool to have, concept art alone won't get you far towards finishing a TC. So, that's why

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It's once more time for an Pandaemonium media update. To start with the biggest part, our concept artist Simon Buckroyd, aka Binoched, once more delivered:

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Ofcourse, though it's very handy and cool to have, concept art alone won't get you far towards finishing a TC.

So, that's why I'm proud to present the first render of our first and arguably most important character, Morthor himself :D

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Credits go where credits due: this great model and it's texture have been made by Fogmann.

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RatoN
RatoN - - 564 comments

The last image is too big. All images for front page news posts are required to be thumbnails around 270x202 20kb.

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