This is an insane mod (as you can tell by reading its name) for War of The Ring. I wanted to make it crazy, with more powerful units, massive battles and such stuff. The game is pretty much the same, but sort of amplified with all the possible units implemented (HEROES!), 250 pop-limit and a special method to make bot send bigger forces. There are a lot of changes to the small details, but I haven't documented them all. There are a lot of balance issues, I have fixed some old problems but also created new inbalances. Read the HELP-files, so you get to know what to do with this mod.

Add media Report RSS Rings ROHAN FLAME 6 (view original)
Rings ROHAN FLAME 6
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
aidenpons
aidenpons - - 68 comments

an amusing lack of text edits.... :P

Reply Good karma Bad karma+2 votes
PalMz^ Author
PalMz^ - - 123 comments

You don't say, aiden? :P

Reply Good karma+1 vote
aidenpons
aidenpons - - 68 comments

It's not insanely hard to add your own text....

1) Make a new folder to do your compiling
2) Move Text.H2O, InterfaceTextIDs.lqr, Text.lqr, and any executables you want into that folder
3) Extract Text.H2O, unpack GameConsole.ltx, unpack InterfaceTextIDs (Text.lqr can be left packed)
4) Make your changes on a new line of GameConsole anywhere you like, save and compile it to .ltx
5) Go down to the bottom of InterfaceTextIDs and add a new section there at around ID^ 1300 just copying their format - the important thing is to keep note of the number in GameConsole
6) Compile InterfaceUnitTextIDs
7) Start the H2O compiler (with debug .dlls) and tell it Text then Text\ (that slash is very, very deliberate). Text.lqr must be in the same directory as Text.H2O
8) Move your new compiled Text.H2O and your InterfaceTextIDs into where they should be
9) Edit Techniques.lqr with the line # in InterfaceTextIDs - NOT the line # in GameConsole
10) Realise that this is all insane effort and write a batch script to compile all the Text files and move them at once :P (entries do still have to be added manually in InterfaceTextIDs)

Reply Good karma Bad karma+1 vote
PalMz^ Author
PalMz^ - - 123 comments

I peeked inside some text-files today, and it's a mess to edit and especially add indeed.
Thank you for providing a method for adding texts. I'll definetly need it :P

Reply Good karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: