This one has a fix for the building upgrade glitch. Welcome to this mod made for fun. It makes the game more dynamic and crazy in the late-game. The early-game looks the same. Check out the HELP and INFO files. Please provide me some feedback in the comments below.
Core features:
- 250 population limit.
- AI is capable of sending bigger armies.
- Insane difficulty AI is now available.
- Two new units for Good side. Elven Knight (Elf Warden) and Rohan Archer. They are upgradeable and usable for AI bots.
- 17 new heroes, of which 9 campaign units were converted to heroes. 26 heroes total!
- Heroes level up more powerful than before. Kind-of balanced.
- Giant Ent, Balrog, Battering Ram and more is trainable for juicy prices.
- AI bots will use Giant Ent and Balrog if they have the resources.
- Ability to unlock advanced workers who can carry 50 % more resources.
- Trolls and Huorn will now crush infantry like ants.
- Stronghold and Fortress of Mordor are more like real forts. You can garrison units and get towers from upgrading.
- More realistic damage multipliers between units, also called unit-counters.
- A lot of adjustments spread all over the place.
Core balancing:
- One abusable glitch from the original game is reduced, but not entirely removed. It is related to upgrading buildings.
- Troll Bonecleaver has no longer a 0.5x damage multiplier versus Huorn. The multipliers are now neutral.
- Huorn's spell "Tree Form" has a reduced stun duration from 8 to 5 seconds. It will stand still and heal for the rest of the time.
- Evil side can summon a clone of Grishnakh called "Orcflanc Orc" and another clone of King of Nazgul called "Khamul", to be used against the powerful Good side hero squad.
- King of Nazgul (and Khamul) have easier to level up with the help of poisoning attacks. This hero usually get harrassed by the AI, probably because of his "rank" property.
- Adjusted for bigger maps with more resources.
- Both sides can build their "Battering Ram" for siege purposes.
- Powerful armor upgrades for low-tech units to make them more useful late-game.
Changes in version v0.5:
This version has been tested thoroughly by two testers, and is now much more balanced than before!
-The hero level up progression is reworked. It's now a much smoother progress. It went from exponential to quadratic curve.
-Hero experience multiplier for melee class is slightly reduced, due to heroes leveling faster with smoother progress.
-Good side's Camps can now be built outside bases and create their own green-zones. This makes it easier to create new bases. Another solution for this is preferable, but this will do for now.
-All units' damage multipliers to all original heroes are increased from 0.85 to 1.0. This is because it was impossible to give new modded heroes a 15% protection from normal units.
-All heroes have (1/0.85)x more base health. This is to compensate for the increased damage multipliers.
-Gimli's and Grishnakh's armor is decreased from 9 to 8 armor at max level.
-Frodo and Gollum have more health, attack and armor.
-Warrior, Wizard and Ranged hero classes have about 10% more attack at max lvl.
-Troll Bonecleaver and Huorn are strongly nerfed in attack and armor. Health is slightly nerfed.
-Troll Bonecleaver and Huorn are equally effective against buildings. Huorn has a 50% less bonus against buildings, while the troll has slightly more bonus.
-Troll Bonecleaver and Huorn are no longer immune to stun effects, like Spider Paralyze and Gimli's Sunder.
-Trolls and Huorn costs more population points to minimize tank spamming. Bonecleaver and Huorn: 7. Stonehurler: 6.
-Troll Stonehurler has a bit more siege damage, splash damage and splash range.
-Troll Stonehurler now gets more attack from upgrades.
-Fortress of Mordor and Stronghold now have in-built towers from lvl 3. Lvl 5 grants Ballista for Good, and Evil can upgrade Poison Arrows manually.
-Castles can now garrison units inside. It would make the in-built towers shoot faster, too. Even the AI uses this!
-Warg Riders got buffed from 10 to 10.5 in attack, and from 205 to 210 in health.
-Added high class workers on both side factions. They are called Dwarven and Elven Workers. They can carry 50 % more resources.
-Battering Ram is no longer immune to slow effects.
-Fixed stats differences between Gandalf's Grey and White forms.
-Activated AI bot difficulty level 4: Insane.
-Gimli, Varin, Grishnakh and Orcflanc Orc has 1 less armor at max lvl. They are now equal to all other warriors.
-Gimli and Varin nerfed from 25 to 22 base damage.
-Gimli and Aragorn (Anduril's Fury) now gains XP slower as the other heroes.
-Balrog got nerfed from 70 to 65 attack.
-Good Campaign is now accidentally broken. Not sure if it can get fixed without compromising Skirmish play.
-Set Rally Point feature is now broken in tech-houses level 3 and above. This is because of the towers overriding the right-click functioning.
-The hero Baby Spider is added into the game again.
Changes in version v0.5.1:
- Added the new logo into the game.
Changes in version v0.5.1 Upg Glitch Fix:
- Reduced an abusable glitch related to upgrading buildings, but it's not entirely removed. This glitch exists in the original game.
To-Do's:
-Further balancing.
-Add own descriptions.
-Make an Evil re-color of Dwarven Worker.
-Hero XP-thresholds adjustments and adaption between different classes.
-Add all the other hobbits from campaign.
-New fate powers.
-Fix the blank Khamul spell icon.
-Release a different version for playing campaign mode.
-Try to fix Khamul's free Bind Shadow.
-Nerf extreme fate/XP gain multiplier for some spells/special abilites.
-Make the hero stats more characteristic so that they fit their respective personalities.
-Attempt to make Battering Ram un-convertible by Saruman.
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Credits:
EvilMod Team @ ModDB for the modding tools. You have quite served the WOTR community well.
Thank you, TheRavenGames @ ModDB and Šeki @ Discord for play testing my numerous patches!
lbusanello @ Sketchfab.com for the ring's cross section in the title. I had to re-model the ring from it.
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Q&A:
Q: Will you be updating this mod?
A: Most likely if you post a request in the comments below or if you want to test new inofficial patches.
Q: Can you add more features, such as flying dragons and pigs?
A: I wish I could. The current tools and accessibility to the game files are very limited. One would need the source code...
hey man plsss tell me how i rebuild dolgoldur myself, im pretty good in building maps and i need to know how i can clone existing maps :((