With Fuel's modelling and texturework by Vince / FoTacTix & OckeNyberg, we're pretty much closing up the traps. There's a nice render below with the models as of now. Additional info in the picture's description. :)
In other news, we've tweaked and overhauled some of the controls for the build mode. As it appears as of now, it's much more intuitive and gives the players much more on-screen info, as well as much less buttons to press. Plus, added lag compensation for the traps, thus any moving ones (pigeons, homers) will be less of a pain to shoot. Works great at the moment.
In the end, we're quite quickly wrapping stuff up. We're gonna be moving towards character models, as well as retextures of existing props, as well as finishing up the weapon coding. Shouldn't be that much in comparison to what we'd done. :)