This program lets you generate fully textured Arcs from Goldsource map files.
Main features:
- Turns map files into arcs or ramps.
- Preserves original texture shifts and alignments.
- Exports into *.map and *.obj file format.
- Triangulates brushes if wished.
- Rounds coordinates to integer numbers if wished.
- Creates compilable brushes either way (floating point or integer coordinates).
- Can use different methods for texturing and brush generation.
What it can NOT do (yet):
- Process fixed objects like lamps or beams in a hallway for example.
- Process texture alignments that are not square (0,90,180,270).
- Process point entities.
- Extrude along paths (will be added in the next update!)
- Generate correct texture alignments on sloped ramp surfaces (might be fixed in a future update)
- Triangulate brushes with a number of faces greater than 6 (cuboid) (might also be added in a future update).
Alternative Download Location:
Gamebanana.com
Changelog
2019-03-26
v0.2a
1. Added Drag and Drop for map and txt files. When dropping map files,
defaults.txt will always be used for settings if it exists. Otherwise
internal defaults will be used.
2. Added Solid Entity Support. Point Entities are still being ignored
at the moment, but might be considered in a future update.
3. Added Custom Height command "height", which is being added to each section.
4. Added round coordinates command "round" (0/1).
5. Added "ramp" as an addition to "height". Usable with linear (1) and
smooth (2) slope.
6. Added Triangulation "tri" (0/1) for 6 sided Brushes only (Cuboids).
Neccessary for ramp generation.
7. Fixed settings file issue.
8. Fixed invalid Brush issue.
This help me a lot, thank you.
Happy to hear that!
This is totally gonna be of use.