This little mod replaces the Tiberium in CnC3 TW with original CnC style Tiberium

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Well, since the CnC3 Tiberium doesn't look like Tiberium, I have decided to make Tiberium out of it.

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A lot of CnC3 Player probably noticed the same thing: The Tiberium in CnC3 doesn't look like Tiberium.


So I've got a present for you: Remade Tiberium for CnC3. Both, the green and the blue Tiberium has been remade. The plan was also to make the blue Tiberium explosive, however, it isn't willing to work.

Download Original Tiberium at ModDB

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rdi2k3l
rdi2k3l - - 22 comments

Nice job, has that authentic look.

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Stimor
Stimor - - 117 comments

looks like popcorn to me

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Lt_Albrecht
Lt_Albrecht - - 150 comments

Dutchygamer at Ppmsite.com has worked out a way to make tiberium explosive, if you really want to know ask him and maybe he'll share.

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SоrataZ
SоrataZ - - 2,256 comments

Actually, it does look like the Tiberium from Tiberian Dawn, but not like the one from Tiberian Sun. I'm sorry for being a mismaker, but i like the CnC 3 Tiberium more than the one from TD. But it would be a good thing if all 4 sorts of it (green old and new as well as blue old and new) would come up, i think this would look even more interessting. And because of the physical fact of making all substance to Tiberium, Kilian explanes it on the Katalyst Rocket, Kane uses a field generator so the Tiberium does not reach the outside, and Harvesters, Raffineries and Silos do so too.

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VenomGundam
VenomGundam - - 56 comments

The new tiberium looks original and much more alienic and how its just speads everywhere

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Lucífer
Lucífer - - 3,393 comments

Green was more of a crop, than a crystal.
Blue was more of a crystal.

Blue being more toxic with radioactivity and green just being Toxic.

Also!..Tiberium DOES affect buildings, if you look at C&C 95 cinematics, the tiberium in some of the clips is sort of slowly corroding everything it's near.

Harvesters(as actually explained) were developed to combat Tiberium, in the sense that it was carefully designed and made out of whatever-special-metal that was the least reactive to it.
When the crop is harvested, it can no longer drain minerals out of the ground and is then, no longer lethal to the faction buildings as it cannot draw minerals from a metal(since metal tends to not really have almost-any).
So it is just lethal to humans still, just not as lethal to metals.
Yeah, erm...Rawr?

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