Onslaught version 3.5, released in April 2005, contains
a number of improvements including:
- Corrected impacts on Command Center modules,
so that they can be properly destroyed. - Adapted Beast Mothership, delivering multiple target
points & a "break up" effect on destruction. - Rebalanced fleets to give greater equality between
the sides and reduce exploits. - Upgraded the skirmish AI to deliver even higher agression
and more varied attacks. - Increased zoom & rendering limits, so you can see
more action & select ships more easily. - Tweaked N-LIPS scaling, so ships are more proportional
and the game has a bigger feel. - Improved Siege Cannon firing effect, looking even cooler
and providing a visual aid to targeting. - Fixed large ship collision values, so they move more
freely & Battle Processors can be salvaged. - Reduced Beast Battle Carrier speed, fixing the problem
of carrier built frigates trailing behind it. - Refined Unit Caps, so that (among other things) Recon
swarming is no longer possible. - Updated Scenery, replacing the "mattworld" planet
with an unused planet from the game files. - Revised ship names, so that all naming is pretty much
in the same "functional" style.