Aim of the Olbrück Project is to create a medieval themed Minecraft RPG centered around castle Olbrück in the south-west of Germany. It takes place in the 13th Century and tries to recreate the regions of the Brohl- and Vinxt Valley. Our map covers an area of 6.5 x 6.5 km of this region which we transferred to a Minecraft Map Size of approximately 1100 x 1100 blocks. This map includes 7 villages, 8 farms, 1 city, 1 castle and a small monastery. But there are many more interesting places for the player to discover. We intend to fill this detailed world with NPC's and Quests, currently based on CustomNPC's, to bring a medieval world back to life and tell a story of adventure, war and mystery. This Project is still in work but we want to give you first impressions. Feel free to comment and share your opinion and ask questions.

Post news Report RSS Dev Blog #1 The Current Tasks

Besides improving the map itself, we are also working very hard on implementing new types of weapons to the game and change the looks of the old ones. This is necessary for us, because we wanted to differ from Minecraft, by making many things, like the weapons smoother and more realistic.

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dev blog 1

Our team is currently working on several different tasks.

On the one hand, we are improving the whole landscape by creating region specific landscape variations,

on the other hand new 3D models are designed by us, including new furniture, new weapons and tools and also new types of plants.

One of the main tasks is still the work on the map, beacause many things need to be done, like making the landscape diverse and interesting but also creating realistic and good interiors for all of our bulidings.

2019 06 08 00 27 08

Some heathland behind Castle Olbrueck


The other main task will be implementing functional NPC's that offer quests and a storyline and make the world a more lively. But at the moment we are still testing with Custom NPC's and all possibilities that come along with the mod.

Right now our focus is on creating new flora elements to be able to create a diversified and a less blocky landscape impression. Besides we bring new 3D models of weapons and tools into being.

Screenshot 19

The 3D model for a halberd


Stay tuned for new updates!

Gatehouse Games

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