Offshore offers a multi-level side story of Gordon Freeman while en-route to City 17 via Highway 17 in the Scout Car.

RSS Reviews  (0 - 10 of 36)

While I loved certain parts of this mod, I do feel like it dragged immensely at times and I almost tore my hair out at times trying to figure out some of the puzzles here.

Not the worst HL2 mod but certainly not the best.

This mod is very long (about 10 hours) and very difficult in places (even on easy difficulty). The way to go isn't always obvious, especially because there are so many locked doors that may spontaneously unlock. But I only had to noclip a couple of times. Sometimes a map may repeat things in its design which also makes it easy to get lost.

Nevertheless, this is an extremely ambitious and fun action mod.

I discovered this only just now... Its length is pretty long. Like the longest HL2 mod I've ever played, apart from Black Mesa (evidently). Level design is well thought out, following a certain theme that is constant throughout the entire mod. Get ready for some high octane action because Offshore is chock-full of it. You will be fighting more Combine soldiers then in all other mods combined (a rough estimate, but you get the idea). There's only one thing that bothered me. In a walk-through I read the only moment I could get my hands on a rocket launcher was at the start of chapter 5. I somehow missed that and played the remainder up until chapter 7 without one. I wondered why there were so many rockets lying around and never a rocket launcher. Then I came upon a battle where one is absolutely necessary to destroy a gunship and progress. Seems like an oversight not to the give the player one at this point. So I had to spawn one with a cheat. That's basically the only negative thing I have to say about Offshore, because it flat-out rocks !!

This was a fantastic mod. I was able to play this easily in Garry's Mod, which is a big relief. More mods of this sort need to be made where there are as few custom content as possible. What the creator has made here is mostly if not completely with regular HL2 assets, and he's constructed a fun, lengthy romp through differing locales.

Really hoping that one day the creator releases another mod like this one, although I think he might have moved on. If that's so, oh well. He's left behind something I can call fun and even a little remarkable.

Смысл мода - бегать то туда, то сюда. И порой скучно...

This mod has serious problems of showing the player where to go. It results in needing to run around trying to find a door, or a grate hidden by props (it uses this a lot). Doors randomly lock and unlock, which this even harder.

There are also a lot of repeating sections, or areas that look the same, which makes the navigation even harder.

There are lots of large shoot outs. Which seem to always have way to many combine. These combine also spawn out of nowhere, without any logical position of where they come from.

This modification seems to be heavily inspired by Coastline to Atmosphere judging by setting and confusing level design. Offshore has many repeating levels and little to no story. It's mostly about combat which is fun here due to levels having big amount of options (props/explosives) to fight foes.

7

Well balanced gameplay,various environments,satisfieing play-length. Released some years ago
Offshore doesnt delude you with
eyecandy over lacking gameplay and uses entirely standart HL2
textures and assets and it also
doesnt spoonfeed the player what to and where to go. This is a challenging lenghty campaign and as much fun today as it was years ago

10

С этого мода - началось моё погружение в мир халф-лайфа :)))
(Подробнее об этом моде я уже написал в комментариях, если кому то интересно - можете узнать мою ностальгическую историю в тех же комментах)))