Planed/added Features
Note: most of the listed features are not yet in the current release, but are going to be added in over the next few releases.
- Custom Ship Models
Custom Weapon, Engine Effects
Multiplayer Cooperative missions, Deathmatch, Team Deathmatch
Singleplayer Campaign
Custom Weapons Including
-Automatically firing Anti-Shield and Anti-Hull weapons
-New Lasers, Plasma cannons, Flak, and Fighters, Gunships, and Bombers
-Fighter Missiles, Bomber Plasma Weapons, New Flak for all fighters
- Custom Devices Including
Advanced Targeting System
Advanced targeting computer system, equipped with the latest Electronic Counter Counter Measure devices. Decreases the effectiveness of the hostile Targeting systems, ECM and makes the target easier to hit.
Cataclysm Reactor
high performance Antimatter reactor, that powers all systems. Generates enough power to force the designers to add a smaller version of the pulse cells used on all ships so that it will not overload due to the massive amounts of power being generated.
Doombringer Weapon Generator
Doombringer Weapons Generator, Designed 5 years after the Mechaniods were destroyed. Currently it is the most advanced weapon generator known, capable of charging up to 3 siege lasers while firing all other weapons.
Pulse Cell
High-capacity energy storage cell.It can provide additional energy to operate the individual systems of the ship. Improved version of Vardrag Cells allowing it to hold enough power to run the ship for 2 hours should all generators fail.
Fusion cell
High-capacity energy storage cell.It can provide additional energy to operate the individual systems of the ship.
And many more