O.K time for more gameplay announcements so that Zombierus can shoot me down in a hail of code flak in a public forum. But also albeit more importantly so I can get you guys opinion on said gameplay elements.
So first the big one gravity wells and planets and how they will be handled in general. To begin we must remember that this is meant to be a highly tactical mod something with many degrees of complexity. This means very large gravity wells how large I hear you ask. Well very big let's say the average gravity well is about that of a star with a planet somewhat more realistically sized to that of that ships (not entirely accurate because that would be stupid). But how will this be handled in such a way as to not impact performance and texture quality to the point I could cut my eyes on the polygons. Well its simple rather then make the planets bigger, make the ships smaller. One of the wonderful features of sins is that the zoom function works to the same degree regardless of the size of the object you're zooming in on. Add to this some fancy new planets textures (I do have permission to use the textures from stars mod but might ask aplos to make some new ones) I pretty skybox and it should definitely have the feel I'm looking for. The exact size of the gravity wells fun to tactical usefulness will need to be play tested before its decided, since if your spend too much time waiting for ships to get from A to B and at some point inbetween you have died of starvation then depending on my overall goals I have either done a good or bad job of the scaling. To make travel time less of a chore all planets are linked inside a star system with the outer planets leading to new star systems.
New developments in the modelling style of yours truly has resulted in a huge drop in the poly count this means that the number of ships you can build may be increased to some degree (yay)
Finally the search is on for a texture person so that we can all gaze in wonder at something with some colour (in this instance gray does not constitute a colour)