It's my aim to keep updating the news page as frequently as possible with information about what's going on behind the scenes. We're still early in development, so there's not a huge amount to say just yet, but I thought I'd keep you all posted.
Firstly, thank you for the fantastic response to the recruitment post. Apologies if we've not been able to offer you a position at this time - we'll likely need more help as the project progresses so do get back in touch when we inevitably post again. The response saw a two-strong team blossom into an 8-strong development group in just a few days, and I'm delighted to welcome so many talented modders aboard the Neptune ship.
All this means that, after just a few weeks of 'proper' work on the mod, we're inching closer by the minute to coming out of pre-production and starting to actually make the thing. Our level designers are hard at work coming up with floorplans for the ship and working out all the little intricacies required to start building the twisted world of Neptune. The main bulk of the narrative is in place, complete with some horrific twists and turns. The whole thing is falling into place exactly as I imagined, and I genuinely sense truly good things for this mod.
We should be in a position to throw our first media update into the mix in the reasonably near future. Keep your eyes peeled - when it does arrive, I hope you all like what you see!
Thanks for such brilliant support so early on.
Regards,
Lewis and the Neptune Team