MTS - Mech Tactical Simulation is a BF2 total conversion mod, set to recreate the Battletech universe! Fight on foot, as a regular soldier or in advanced Battle Armor, and control Mechs, Tanks, Helis, Fighters, and even massive Dropships in an all-out, 31st century war for domination and survival! This mod will give equal importance to all forms of combat, not just mechs, and will strive to be more realistic than regular sci-fi stuff is. We will base our maps on actual earth topography, from satellite imagery and Digital Elevation Models. All vehicles will perform according to the physics possible within the BF2 engine, and will be balanced, so we don't have "game-breaking" units. --------------- CLOSED OCT 2005 ---------------------

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New member flyingdebris joins our Battlefield 2 mod, MTS - Mech Tactical Simulation, having successfully completed his trial period. Here's some of his great work: We have a lot of trial members looking to join right now, but we still need one or two talented skinners, so if you are interested,

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New member flyingdebris joins our Battlefield 2 mod, MTS - Mech Tactical Simulation, having successfully completed his trial period. Here's some of his great work:




Click to open larger image
Click to open larger image
Click to open larger image


We have a lot of trial members looking to join right now, but we still need one or two talented skinners, so if you are interested, drop by our site, and contact me: masakari@battletechmodproductions.com

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Michael
Michael - - 352 comments

really fantastic concept art, you just got yourself another modwatcher :)

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Masakari Author
Masakari - - 110 comments

Thanks for the compliments jian. :)

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Tei
Tei - - 418 comments

good artwork, wow

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CLAPPERDUDE
CLAPPERDUDE - - 55 comments

Really great looking concepts there! Pretty cool site you have as well, would be nice if it implemented mouse-wheel functionality for scrolling though.

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T-RonX
T-RonX - - 789 comments

holy **** thats awesome!

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Masakari Author
Masakari - - 110 comments

Thanks guys! We've tried to make the mouse-wheel work, unfortunately we haven't succeeded yet.

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