MTS - Mech Tactical Simulation is a BF2 total conversion mod, set to recreate the Battletech universe! Fight on foot, as a regular soldier or in advanced Battle Armor, and control Mechs, Tanks, Helis, Fighters, and even massive Dropships in an all-out, 31st century war for domination and survival! This mod will give equal importance to all forms of combat, not just mechs, and will strive to be more realistic than regular sci-fi stuff is. We will base our maps on actual earth topography, from satellite imagery and Digital Elevation Models. All vehicles will perform according to the physics possible within the BF2 engine, and will be balanced, so we don't have "game-breaking" units. --------------- CLOSED OCT 2005 ---------------------

Post news RSS MTS Closed!

Hey everybody, After much thought, and a long hard look at the project, the future, and our personal lives, me and Coralon have decided to close down the MTS project. A couple of issues were considered, and we really think this is the best option available to us. First up, the engine limitations BF2

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Hey everybody,

After much thought, and a long hard look at the project, the future, and our personal lives, me and Coralon have decided to close down the MTS project. A couple of issues were considered, and we really think this is the best option available to us.

First up, the engine limitations BF2 has, coupled with the less than adequate modding tools. Frankly, not everything that was promised came to be, and the engine is too set in stone for the BF2 type of game, not something that will push the envelope further.

Secondly, our increasing frustration with Battletech, it's direction, and it's out of date technology, conceived in the 80s, which works fine as fiction, but is starting to get a little dumb.

Thirdly, our tiredness with modding in general - with a mod, we are always limited by the engine we are working on, which cramps our imagination, and our creativity. This further ties in to the fact we are tired of Battletech, wishing to branch out on our own.

Fourth, the lack of support from EA, given to other projects and that has been a real letdown to us.

Fifth, the less-than-stellar production we are doing here, of which we are all to blame, a few more than others, but all overall, as work is slow-to-nonexistent.

I want to thank you all for having been a part of MTS, supporting it with your comments, emails, suggestions, critics, and friendship. Who knows, maybe someday we'll all meet again! So long, and good luck :)

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